4d82adb91f
Drop custom hash class Related to https://github.com/dart-lang/sdk/issues/27698 Change-Id: I7f5fb3a642e5ae461a00ed1b5d307adb4ef448df Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/214181 Auto-Submit: Kevin Moore <kevmoo@google.com> Commit-Queue: Kevin Moore <kevmoo@google.com> Commit-Queue: Stephen Adams <sra@google.com> Reviewed-by: Stephen Adams <sra@google.com>
99 lines
2.9 KiB
Plaintext
99 lines
2.9 KiB
Plaintext
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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part of $LIBRARYNAME;
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$(ANNOTATIONS)$(NATIVESPEC)$(CLASS_MODIFIERS)class $CLASSNAME$EXTENDS implements Rectangle$IMPLEMENTS {
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// NOTE! All code below should be common with RectangleBase.
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String toString() {
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return 'Rectangle ($left, $top) $width x $height';
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}
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bool operator ==(other) =>
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other is Rectangle &&
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left == other.left &&
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top == other.top &&
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width == other.width &&
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height == other.height;
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int get hashCode => Object.hash(left, top, width, height);
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/**
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* Computes the intersection of `this` and [other].
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*
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* The intersection of two axis-aligned rectangles, if any, is always another
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* axis-aligned rectangle.
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*
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* Returns the intersection of this and `other`, or null if they don't
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* intersect.
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*/
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Rectangle$NULLABLE intersection(Rectangle other) {
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var x0 = max(left, other.left);
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var x1 = min(left + width, other.left + other.width);
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if (x0 <= x1) {
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var y0 = max(top, other.top);
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var y1 = min(top + height, other.top + other.height);
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if (y0 <= y1) {
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return new Rectangle(x0, y0, x1 - x0, y1 - y0);
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}
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}
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return null;
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}
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/**
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* Returns true if `this` intersects [other].
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*/
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bool intersects(Rectangle<num> other) {
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return (left <= other.left + other.width &&
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other.left <= left + width &&
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top <= other.top + other.height &&
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other.top <= top + height);
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}
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/**
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* Returns a new rectangle which completely contains `this` and [other].
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*/
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Rectangle boundingBox(Rectangle other) {
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var right = max(this.left + this.width, other.left + other.width);
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var bottom = max(this.top + this.height, other.top + other.height);
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var left = min(this.left, other.left);
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var top = min(this.top, other.top);
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return new Rectangle(left, top, right - left, bottom - top);
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}
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/**
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* Tests whether `this` entirely contains [another].
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*/
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bool containsRectangle(Rectangle<num> another) {
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return left <= another.left &&
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left + width >= another.left + another.width &&
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top <= another.top &&
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top + height >= another.top + another.height;
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}
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/**
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* Tests whether [another] is inside or along the edges of `this`.
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*/
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bool containsPoint(Point<num> another) {
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return another.x >= left &&
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another.x <= left + width &&
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another.y >= top &&
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another.y <= top + height;
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}
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Point get topLeft => new Point(this.left, this.top);
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Point get topRight => new Point(this.left + this.width, this.top);
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Point get bottomRight => new Point(this.left + this.width,
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this.top + this.height);
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Point get bottomLeft => new Point(this.left,
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this.top + this.height);
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$!MEMBERS}
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