Files
sdk/tests/standalone/io/pipe_server_test.dart
Lasse R.H. Nielsen f8086c81ae Collect all test-related files in package:expect.
Collects files from `package:async_helper` and `tests/language`
that are generally useful, so that all test-related helpers are
in `package:expect`.

Moves the two libraries from `package:async_helper` into `package:expect`,
and the `tests/language/static_type_helper.dart` file too.

Deprecates `async_minitest.dart`, to follow `minitest.dart`,
expecting the Flutter use of it to have been fixed to not break
on deprecation (I believe Flutter no longer breaks builds on deprecations at all).

Patch 1 is the actual change.
Patch 2+4+8 is changing all existing references to the files.
Patch 6 ignores deprecation in files still using `async_minitest.dart`.

3+5+7+9 are updating this text to make the numbers match.
Then it's just test-expectations and small tweaks from there.

Change-Id: I1b665135b5fef9b9a0c3b340ffe9daf874d0174c
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/373120
Reviewed-by: Nate Bosch <nbosch@google.com>
Reviewed-by: Devon Carew <devoncarew@google.com>
Commit-Queue: Lasse Nielsen <lrn@google.com>
2024-10-11 16:53:52 +00:00

120 lines
3.3 KiB
Dart

// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// OtherResources=readline_test1.dat
//
// VMOptions=
// VMOptions=--short_socket_read
// VMOptions=--short_socket_write
// VMOptions=--short_socket_read --short_socket_write
library ServerTest;
import "dart:async";
import "dart:io";
import "dart:isolate";
import "package:expect/async_helper.dart";
import "package:expect/expect.dart";
part "testing_server.dart";
String getDataFilename(String path) =>
Platform.script.resolve(path).toFilePath();
bool compareFileContent(String fileName1, String fileName2) {
var contents1 = new File(fileName1).readAsStringSync();
var contents2 = new File(fileName2).readAsStringSync();
return contents1 == contents2;
}
// This test does:
// 1. Opens a socket to the testing server.
// 2. Pipes the content of a file to that sockets input stream.
// 3. Creates a temp file.
// 4. Pipes the socket output stream to the temp file.
// 5. Expects the original file and the temp file to be equal.
class PipeServerGame {
int count = 0;
PipeServerGame.start() : _messages = 0 {
initialize();
}
void runTest() {
void connectHandler() {
String srcFileName = getDataFilename("readline_test1.dat");
Stream fileInput = new File(srcFileName).openRead();
fileInput.cast<List<int>>().pipe(_socket).then((_) {
var tempDir = Directory.systemTemp.createTempSync('dart_pipe_server');
var dstFileName = tempDir.path + "/readline_test1.dat";
var dstFile = new File(dstFileName);
dstFile.createSync();
var fileOutput = dstFile.openWrite();
_socket.cast<List<int>>().pipe(fileOutput).then((_) {
// Check that the resulting file is equal to the initial
// file.
bool result = compareFileContent(srcFileName, dstFileName);
new File(dstFileName).deleteSync();
tempDir.deleteSync();
Expect.isTrue(result);
// Run this twice.
if (count++ < 2) {
runTest();
} else {
shutdown();
}
});
});
}
// Connect to the server.
Socket.connect(TestingServer.HOST, _port).then((s) {
_socket = s;
connectHandler();
});
}
void initialize() {
var receivePort = new ReceivePort();
var remote = Isolate.spawn(startPipeServer, receivePort.sendPort);
receivePort.first.then((msg) {
this._port = msg[0];
this._closeSendPort = msg[1];
runTest();
});
}
void shutdown() {
_closeSendPort.send(null);
asyncEnd();
}
late int _port;
late SendPort _closeSendPort;
late Socket _socket;
int _messages = 0;
}
void startPipeServer(Object replyPortObj) {
SendPort replyPort = replyPortObj as SendPort;
var server = new PipeServer();
server.init().then((port) {
replyPort.send([port, server.closeSendPort]);
});
}
// The testing server will simply pipe each connecting sockets input
// stream to its output stream.
class PipeServer extends TestingServer {
void onConnection(Socket connection) {
connection.cast<List<int>>().pipe(connection);
}
}
main() {
asyncStart();
PipeServerGame echoServerGame = new PipeServerGame.start();
}