Files
sdk/tests/lib/async/periodic_timer4_test.dart
Lasse R.H. Nielsen f8086c81ae Collect all test-related files in package:expect.
Collects files from `package:async_helper` and `tests/language`
that are generally useful, so that all test-related helpers are
in `package:expect`.

Moves the two libraries from `package:async_helper` into `package:expect`,
and the `tests/language/static_type_helper.dart` file too.

Deprecates `async_minitest.dart`, to follow `minitest.dart`,
expecting the Flutter use of it to have been fixed to not break
on deprecation (I believe Flutter no longer breaks builds on deprecations at all).

Patch 1 is the actual change.
Patch 2+4+8 is changing all existing references to the files.
Patch 6 ignores deprecation in files still using `async_minitest.dart`.

3+5+7+9 are updating this text to make the numbers match.
Then it's just test-expectations and small tweaks from there.

Change-Id: I1b665135b5fef9b9a0c3b340ffe9daf874d0174c
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/373120
Reviewed-by: Nate Bosch <nbosch@google.com>
Reviewed-by: Devon Carew <devoncarew@google.com>
Commit-Queue: Lasse Nielsen <lrn@google.com>
2024-10-11 16:53:52 +00:00

55 lines
1.7 KiB
Dart

// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
library timer_test;
import 'dart:async';
import 'package:expect/async_helper.dart';
import 'package:expect/expect.dart';
const ms = const Duration(milliseconds: 1);
expectGTE(min, actual, msg) {
if (actual >= min) return;
Expect.fail(msg.replaceAll('{0}', "$min").replaceAll('{1}', "$actual"));
}
main() {
int interval = 100;
// Most browsers can trigger timers too early. Test data shows instances where
// timers fire even 15ms early. We add a safety margin to prevent flakiness
// when running this test on affected platforms.
int safetyMargin = const bool.fromEnvironment('dart.library.js') ? 40 : 0;
asyncStart();
var sw = new Stopwatch()..start();
int nextTick = 1;
bool running = true;
var timer = new Timer.periodic(ms * interval, (t) {
expectGTE(nextTick, t.tick, "tick {1} before expect next tick {0}.");
nextTick += 1;
int time = sw.elapsedMilliseconds;
int minTime = interval * t.tick - safetyMargin;
expectGTE(minTime, time, "Actual time {1} before {0} at tick ${t.tick}");
if (t.tick > 20) {
running = false;
t.cancel();
asyncEnd();
}
});
/// Test that ticks still happen when the rest of the system is slow.
delay() {
int time = new DateTime.now().millisecondsSinceEpoch;
int limit = time + 3 * interval;
while (new DateTime.now().millisecondsSinceEpoch < limit) {
// Idle.
}
nextTick = timer.tick + 2; // At least increment by two, probably more.
if (running) Timer.run(delay);
}
Timer.run(delay);
}