// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file // for details. All rights reserved. Use of this source code is governed by a // BSD-style license that can be found in the LICENSE file. part of dart.math; /** * A base class for representing two-dimensional axis-aligned rectangles. * * This rectangle uses a left-handed Cartesian coordinate system, with x * directed to the right and y directed down, as per the convention in 2D * computer graphics. * * See also: * [W3C Coordinate Systems Specification](http://www.w3.org/TR/SVG/coords.html#InitialCoordinateSystem). * * The rectangle is the set of points with representable coordinates greater * than or equal to left/top, and with distance to left/top no greater than * width/height (to the limit of the precission of the coordinates). */ abstract class _RectangleBase { const _RectangleBase(); /** The x-coordinate of the left edge. */ T get left; /** The y-coordinate of the top edge. */ T get top; /** The width of the rectangle. */ T get width; /** The height of the rectangle. */ T get height; /** The x-coordinate of the right edge. */ T get right => left + width; /** The y-coordinate of the bottom edge. */ T get bottom => top + height; String toString() { return 'Rectangle ($left, $top) $width x $height'; } bool operator ==(other) { if (other is !Rectangle) return false; return left == other.left && top == other.top && right == other.right && bottom == other.bottom; } int get hashCode => _JenkinsSmiHash.hash4(left.hashCode, top.hashCode, right.hashCode, bottom.hashCode); /** * Computes the intersection of `this` and [other]. * * The intersection of two axis-aligned rectangles, if any, is always another * axis-aligned rectangle. * * Returns the intersection of this and `other`, or `null` if they don't * intersect. */ Rectangle intersection(Rectangle other) { var x0 = max(left, other.left); var x1 = min(left + width, other.left + other.width); if (x0 <= x1) { var y0 = max(top, other.top); var y1 = min(top + height, other.top + other.height); if (y0 <= y1) { return new Rectangle(x0, y0, x1 - x0, y1 - y0); } } return null; } /** * Returns true if `this` intersects [other]. */ bool intersects(Rectangle other) { return (left <= other.left + other.width && other.left <= left + width && top <= other.top + other.height && other.top <= top + height); } /** * Returns a new rectangle which completely contains `this` and [other]. */ Rectangle boundingBox(Rectangle other) { var right = max(this.left + this.width, other.left + other.width); var bottom = max(this.top + this.height, other.top + other.height); var left = min(this.left, other.left); var top = min(this.top, other.top); return new Rectangle(left, top, right - left, bottom - top); } /** * Tests whether `this` entirely contains [another]. */ bool containsRectangle(Rectangle another) { return left <= another.left && left + width >= another.left + another.width && top <= another.top && top + height >= another.top + another.height; } /** * Tests whether [another] is inside or along the edges of `this`. */ bool containsPoint(Point another) { return another.x >= left && another.x <= left + width && another.y >= top && another.y <= top + height; } Point get topLeft => new Point(this.left, this.top); Point get topRight => new Point(this.left + this.width, this.top); Point get bottomRight => new Point(this.left + this.width, this.top + this.height); Point get bottomLeft => new Point(this.left, this.top + this.height); } /** * A class for representing two-dimensional rectangles whose properties are * immutable. */ class Rectangle extends _RectangleBase { final T left; final T top; final T width; final T height; /** * Create a rectangle spanned by `(left, top)` and `(left+width, top+height)`. * * The rectangle contains the points * with x-coordinate between `left` and `left + width`, and * with y-coordinate between `top` and `top + height`, both inclusive. * * The `width` and `height` should be non-negative. * If `width` or `height` are negative, they are clamped to zero. * * If `width` and `height` are zero, the "rectangle" comprises only the single * point `(left, top)`. */ const Rectangle(this.left, this.top, T width, T height) : this.width = (width < 0) ? -width * 0 : width, // Inline _clampToZero. this.height = (height < 0) ? -height * 0 : height; /** * Create a rectangle spanned by the points [a] and [b]; * * The rectangle contains the points * with x-coordinate between `a.x` and `b.x`, and * with y-coordinate between `a.y` and `b.y`, both inclusive. * * If the distance between `a.x` and `b.x` is not representable * (which can happen if one or both is a double), * the actual right edge might be slightly off from `max(a.x, b.x)`. * Similar for the y-coordinates and the bottom edge. */ factory Rectangle.fromPoints(Point a, Point b) { T left = min(a.x, b.x); T width = max(a.x, b.x) - left; T top = min(a.y, b.y); T height = max(a.y, b.y) - top; return new Rectangle(left, top, width, height); } } /** * A class for representing two-dimensional axis-aligned rectangles with mutable * properties. */ class MutableRectangle extends _RectangleBase implements Rectangle { /** * The x-coordinate of the left edge. * * Setting the value will move the rectangle without changing its width. */ T left; /** * The y-coordinate of the left edge. * * Setting the value will move the rectangle without changing its height. */ T top; T _width; T _height; /** * Create a mutable rectangle spanned by `(left, top)` and * `(left+width, top+height)`. * * The rectangle contains the points * with x-coordinate between `left` and `left + width`, and * with y-coordinate between `top` and `top + height`, both inclusive. * * The `width` and `height` should be non-negative. * If `width` or `height` are negative, they are clamped to zero. * * If `width` and `height` are zero, the "rectangle" comprises only the single * point `(left, top)`. */ MutableRectangle(this.left, this.top, T width, T height) : this._width = (width < 0) ? _clampToZero(width) : width, this._height = (height < 0) ? _clampToZero(height) : height; /** * Create a mutable rectangle spanned by the points [a] and [b]; * * The rectangle contains the points * with x-coordinate between `a.x` and `b.x`, and * with y-coordinate between `a.y` and `b.y`, both inclusive. * * If the distance between `a.x` and `b.x` is not representable * (which can happen if one or both is a double), * the actual right edge might be slightly off from `max(a.x, b.x)`. * Similar for the y-coordinates and the bottom edge. */ factory MutableRectangle.fromPoints(Point a, Point b) { T left = min(a.x, b.x); T width = max(a.x, b.x) - left; T top = min(a.y, b.y); T height = max(a.y, b.y) - top; return new MutableRectangle(left, top, width, height); } T get width => _width; /** * Sets the width of the rectangle. * * The width must be non-negative. * If a negative width is supplied, it is clamped to zero. * * Setting the value will change the right edge of the rectangle, * but will not change [left]. */ void set width(T width) { if (width < 0) width = _clampToZero(width); _width = width; } T get height => _height; /** * Sets the height of the rectangle. * * The height must be non-negative. * If a negative height is supplied, it is clamped to zero. * * Setting the value will change the bottom edge of the rectangle, * but will not change [top]. */ void set height(T height) { if (height < 0) height = _clampToZero(height); _height = height; } } /** * Converts a negative [int] or [double] to a zero-value of the same type. * * Returns `0` if value is int, `0.0` if value is double. */ num _clampToZero(num value) { assert(value < 0); return -value * 0; }