// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file // for details. All rights reserved. Use of this source code is governed by a // BSD-style license that can be found in the LICENSE file. #include "vm/stack_frame.h" #include "vm/isolate.h" #include "vm/object.h" #include "vm/object_store.h" #include "vm/os.h" #include "vm/raw_object.h" #include "vm/stub_code.h" #include "vm/visitor.h" namespace dart { bool StackFrame::FindRawCodeVisitor::FindObject(RawObject* obj) { return RawInstructions::ContainsPC(obj, pc_); } bool StackFrame::IsStubFrame() const { if (Dart::vm_isolate()->heap()->StubCodeContains(pc())) { return true; // Common stub code is generated in the VM heap. } if (Isolate::Current()->heap()->StubCodeContains(pc())) { return true; // Common stub code is generated in the VM heap. } return false; } void StackFrame::Print() const { OS::Print("[%-8s : sp(%p) ]\n", GetName(), sp()); } RawCode* StackFrame::LookupCode(Isolate* isolate, uword pc) { // TODO(asiva): Need to add a data structure for storing a (pc, code // object) map in order to do a quick lookup and avoid having to // traverse the code heap. ASSERT(isolate != NULL); // We add a no gc scope to ensure that the code below does not trigger // a GC as we are handling raw object references here. It is possible // that the code is called while a GC is in progress, that is ok. NoGCScope no_gc; FindRawCodeVisitor visitor(pc); RawInstructions* instr = isolate->heap()->FindObjectInCodeSpace(&visitor); if (instr != Instructions::null()) { return instr->ptr()->code_; } return Code::null(); } void ExitFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) { // There are no objects to visit in this frame. } void EntryFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) { // Visit objects between SP and (FP - callee_save_area). ASSERT(visitor != NULL); RawObject** start = reinterpret_cast(sp()); RawObject** end = reinterpret_cast( fp() - kWordSize + ExitLinkOffset()); visitor->VisitPointers(start, end); } void StackFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) { // NOTE: This code runs while GC is in progress and runs within // a NoHandleScope block. Hence it is not ok to use regular Zone or // Scope handles. We use direct stack handles, the raw pointers in // these handles are not traversed. The use of handles is mainly to // be able to reuse the handle based code and avoid having to add // helper functions to the raw object interface. NoGCScope no_gc; Code code; code = LookupDartCode(); if (!code.IsNull()) { Array maps; maps = Array::null(); Stackmap map; map = code.GetStackmap(pc(), &maps, &map); if (!map.IsNull()) { // A stack map is present in the code object, use the stack map to visit // frame slots which are marked as having objects. intptr_t bit_offset = map.MinimumBitOffset(); intptr_t end_bit_offset = map.MaximumBitOffset(); while (bit_offset <= end_bit_offset) { uword addr = (fp() - ((bit_offset + 1) * kWordSize)); ASSERT(addr >= sp()); if (map.IsObject(bit_offset)) { visitor->VisitPointer(reinterpret_cast(addr)); } bit_offset += 1; } return; } } // No stack maps are present in the code object which means this // frame relies on tagged pointers and hence we visit each entry // on the frame between SP and FP. ASSERT(visitor != NULL); visitor->VisitPointers(reinterpret_cast(sp()), reinterpret_cast(fp() - kWordSize)); } RawFunction* StackFrame::LookupDartFunction() const { const Code& code = Code::Handle(LookupDartCode()); if (!code.IsNull()) { return code.function(); } return Function::null(); } RawCode* StackFrame::LookupDartCode() const { // We add a no gc scope to ensure that the code below does not trigger // a GC as we are handling raw object references here. It is possible // that the code is called while a GC is in progress, that is ok. NoGCScope no_gc; Isolate* isolate = Isolate::Current(); RawCode* code = StackFrame::LookupCode(isolate, pc()); if ((code != Code::null()) && (code->ptr()->function_ != Function::null())) { return code; } return Code::null(); } bool StackFrame::FindExceptionHandler(uword* handler_pc) const { const Code& code = Code::Handle(LookupDartCode()); if (code.IsNull()) { return false; // Stub frames do not have exception handlers. } // First try to find pc descriptor for the current pc. intptr_t try_index = -1; const PcDescriptors& descriptors = PcDescriptors::Handle(code.pc_descriptors()); for (intptr_t i = 0; i < descriptors.Length(); i++) { if (static_cast(descriptors.PC(i)) == pc() && descriptors.TryIndex(i) != -1) { try_index = descriptors.TryIndex(i); break; } } if (try_index != -1) { // We found a pc descriptor, now try to see if we have an // exception catch handler for this try index. const ExceptionHandlers& handlers = ExceptionHandlers::Handle(code.exception_handlers()); for (intptr_t j = 0; j < handlers.Length(); j++) { if (handlers.TryIndex(j) == try_index) { *handler_pc = handlers.HandlerPC(j); return true; } } } return false; } bool StackFrame::IsValid() const { if (IsEntryFrame() || IsExitFrame() || IsStubFrame()) { return true; } return (StackFrame::LookupCode(Isolate::Current(), pc()) != Code::null()); } StackFrameIterator::StackFrameIterator(bool validate) : validate_(validate), entry_(), exit_(), current_frame_(NULL) { SetupLastExitFrameData(); // Setup data for last exit frame. } StackFrame* StackFrameIterator::NextFrame() { // When we are at the start of iteration after having created an // iterator object current_frame_ will be NULL as we haven't seen // any frames yet. At this point if NextFrame is called it tries // to set up the next exit frame by reading the top_exit_frame_info // from the isolate. If we do not have any dart invocations yet // top_exit_frame_info will be 0 and so we would return NULL. // current_frame_ will also be NULL, when we are at the end of having // iterated through all the frames. if NextFrame is called at this // point we will try and set up the next exit frame but since we are // at the end of the iteration fp_ will be 0 and we would return NULL. if (current_frame_ == NULL) { if (!HasNextFrame()) { return NULL; } current_frame_ = NextExitFrame(); return current_frame_; } ASSERT((validate_ == kDontValidateFrames) || current_frame_->IsValid()); if (current_frame_->IsEntryFrame()) { if (HasNextFrame()) { // We have another chained block. current_frame_ = NextExitFrame(); return current_frame_; } current_frame_ = NULL; // No more frames. return current_frame_; } ASSERT(current_frame_->IsExitFrame() || current_frame_->IsDartFrame() || current_frame_->IsStubFrame()); // Consume dart/stub frames using StackFrameIterator::FrameSetIterator // until we are out of dart/stub frames at which point we return the // corresponding entry frame for that set of dart/stub frames. current_frame_ = (frames_.HasNext()) ? frames_.NextFrame(validate_) : NextEntryFrame(); return current_frame_; } StackFrame* StackFrameIterator::FrameSetIterator::NextFrame(bool validate) { StackFrame* frame; ASSERT(HasNext()); frame = &stack_frame_; frame->sp_ = sp_; frame->fp_ = fp_; sp_ = frame->GetCallerSp(); fp_ = frame->GetCallerFp(); ASSERT((validate == kDontValidateFrames) || frame->IsValid()); return frame; } ExitFrame* StackFrameIterator::NextExitFrame() { exit_.sp_ = frames_.sp_; exit_.fp_ = frames_.fp_; frames_.sp_ = exit_.GetCallerSp(); frames_.fp_ = exit_.GetCallerFp(); ASSERT(exit_.IsValid()); return &exit_; } EntryFrame* StackFrameIterator::NextEntryFrame() { ASSERT(!frames_.HasNext()); entry_.sp_ = frames_.sp_; entry_.fp_ = frames_.fp_; SetupNextExitFrameData(); // Setup data for next exit frame in chain. ASSERT(entry_.IsValid()); return &entry_; } } // namespace dart