// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file // for details. All rights reserved. Use of this source code is governed by a // BSD-style license that can be found in the LICENSE file. library timer_test; import 'dart:async'; import 'package:expect/expect.dart'; import 'package:async_helper/async_helper.dart'; const ms = const Duration(milliseconds: 1); expectGTE(min, actual, msg) { if (actual >= min) return; Expect.fail(msg.replaceAll('{0}', "$min").replaceAll('{1}', "$actual")); } main() { int interval = 20; asyncStart(); var sw = new Stopwatch()..start(); int nextTick = 1; bool running = true; var timer = new Timer.periodic(ms * interval, (t) { expectGTE(nextTick, t.tick, "tick {1} before expect next tick {0}."); nextTick += 1; int time = sw.elapsedMilliseconds; int minTime = interval * t.tick; expectGTE(minTime, time, "Actual time {1} before {0} at tick ${t.tick}"); if (t.tick > 20) { running = false; t.cancel(); asyncEnd(); } }); /// Test that ticks still happen when the rest of the system is slow. delay() { int time = new DateTime.now().millisecondsSinceEpoch; int limit = time + 3 * interval; while (new DateTime.now().millisecondsSinceEpoch < limit) { // Idle. } nextTick = timer.tick + 2; // At least increment by two, probably more. if (running) Timer.run(delay); } Timer.run(delay); }