// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file // for details. All rights reserved. Use of this source code is governed by a // BSD-style license that can be found in the LICENSE file. #include "vm/bootstrap_natives.h" #include "vm/exceptions.h" #include "vm/native_entry.h" #include "vm/object.h" #include "vm/symbols.h" namespace dart { static void ThrowMaskRangeException(int64_t m) { if ((m < 0) || (m > 255)) { const String& error = String::Handle( String::NewFormatted("mask (%" Pd64 ") must be in the range [0..256)", m)); const Array& args = Array::Handle(Array::New(1)); args.SetAt(0, error); Exceptions::ThrowByType(Exceptions::kRange, args); } } DEFINE_NATIVE_ENTRY(Float32x4_fromDoubles, 5) { ASSERT(AbstractTypeArguments::CheckedHandle( arguments->NativeArgAt(0)).IsNull()); GET_NON_NULL_NATIVE_ARGUMENT(Double, x, arguments->NativeArgAt(1)); GET_NON_NULL_NATIVE_ARGUMENT(Double, y, arguments->NativeArgAt(2)); GET_NON_NULL_NATIVE_ARGUMENT(Double, z, arguments->NativeArgAt(3)); GET_NON_NULL_NATIVE_ARGUMENT(Double, w, arguments->NativeArgAt(4)); float _x = x.value(); float _y = y.value(); float _z = z.value(); float _w = w.value(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_splat, 2) { ASSERT(AbstractTypeArguments::CheckedHandle( arguments->NativeArgAt(0)).IsNull()); GET_NON_NULL_NATIVE_ARGUMENT(Double, v, arguments->NativeArgAt(1)); float _v = v.value(); return Float32x4::New(_v, _v, _v, _v); } DEFINE_NATIVE_ENTRY(Float32x4_zero, 1) { ASSERT(AbstractTypeArguments::CheckedHandle( arguments->NativeArgAt(0)).IsNull()); return Float32x4::New(0.0f, 0.0f, 0.0f, 0.0f); } DEFINE_NATIVE_ENTRY(Float32x4_fromInt32x4Bits, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, v, arguments->NativeArgAt(1)); return Float32x4::New(v.value()); } DEFINE_NATIVE_ENTRY(Float32x4_add, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, other, arguments->NativeArgAt(1)); float _x = self.x() + other.x(); float _y = self.y() + other.y(); float _z = self.z() + other.z(); float _w = self.w() + other.w(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_negate, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); float _x = -self.x(); float _y = -self.y(); float _z = -self.z(); float _w = -self.w(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_sub, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, other, arguments->NativeArgAt(1)); float _x = self.x() - other.x(); float _y = self.y() - other.y(); float _z = self.z() - other.z(); float _w = self.w() - other.w(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_mul, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, other, arguments->NativeArgAt(1)); float _x = self.x() * other.x(); float _y = self.y() * other.y(); float _z = self.z() * other.z(); float _w = self.w() * other.w(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_div, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, other, arguments->NativeArgAt(1)); float _x = self.x() / other.x(); float _y = self.y() / other.y(); float _z = self.z() / other.z(); float _w = self.w() / other.w(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_cmplt, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, a, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, b, arguments->NativeArgAt(1)); uint32_t _x = a.x() < b.x() ? 0xFFFFFFFF : 0x0; uint32_t _y = a.y() < b.y() ? 0xFFFFFFFF : 0x0; uint32_t _z = a.z() < b.z() ? 0xFFFFFFFF : 0x0; uint32_t _w = a.w() < b.w() ? 0xFFFFFFFF : 0x0; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_cmplte, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, a, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, b, arguments->NativeArgAt(1)); uint32_t _x = a.x() <= b.x() ? 0xFFFFFFFF : 0x0; uint32_t _y = a.y() <= b.y() ? 0xFFFFFFFF : 0x0; uint32_t _z = a.z() <= b.z() ? 0xFFFFFFFF : 0x0; uint32_t _w = a.w() <= b.w() ? 0xFFFFFFFF : 0x0; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_cmpgt, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, a, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, b, arguments->NativeArgAt(1)); uint32_t _x = a.x() > b.x() ? 0xFFFFFFFF : 0x0; uint32_t _y = a.y() > b.y() ? 0xFFFFFFFF : 0x0; uint32_t _z = a.z() > b.z() ? 0xFFFFFFFF : 0x0; uint32_t _w = a.w() > b.w() ? 0xFFFFFFFF : 0x0; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_cmpgte, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, a, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, b, arguments->NativeArgAt(1)); uint32_t _x = a.x() >= b.x() ? 0xFFFFFFFF : 0x0; uint32_t _y = a.y() >= b.y() ? 0xFFFFFFFF : 0x0; uint32_t _z = a.z() >= b.z() ? 0xFFFFFFFF : 0x0; uint32_t _w = a.w() >= b.w() ? 0xFFFFFFFF : 0x0; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_cmpequal, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, a, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, b, arguments->NativeArgAt(1)); uint32_t _x = a.x() == b.x() ? 0xFFFFFFFF : 0x0; uint32_t _y = a.y() == b.y() ? 0xFFFFFFFF : 0x0; uint32_t _z = a.z() == b.z() ? 0xFFFFFFFF : 0x0; uint32_t _w = a.w() == b.w() ? 0xFFFFFFFF : 0x0; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_cmpnequal, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, a, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, b, arguments->NativeArgAt(1)); uint32_t _x = a.x() != b.x() ? 0xFFFFFFFF : 0x0; uint32_t _y = a.y() != b.y() ? 0xFFFFFFFF : 0x0; uint32_t _z = a.z() != b.z() ? 0xFFFFFFFF : 0x0; uint32_t _w = a.w() != b.w() ? 0xFFFFFFFF : 0x0; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_scale, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Double, scale, arguments->NativeArgAt(1)); float _s = static_cast(scale.value()); float _x = self.x() * _s; float _y = self.y() * _s; float _z = self.z() * _s; float _w = self.w() * _s; return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_abs, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); float _x = fabsf(self.x()); float _y = fabsf(self.y()); float _z = fabsf(self.z()); float _w = fabsf(self.w()); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_clamp, 3) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, lo, arguments->NativeArgAt(1)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, hi, arguments->NativeArgAt(2)); // The order of the clamping must match the order of the optimized code: // MAX(MIN(self, hi), lo). float _x = self.x() < hi.x() ? self.x() : hi.x(); float _y = self.y() < hi.y() ? self.y() : hi.y(); float _z = self.z() < hi.z() ? self.z() : hi.z(); float _w = self.w() < hi.w() ? self.w() : hi.w(); _x = _x < lo.x() ? lo.x() : _x; _y = _y < lo.y() ? lo.y() : _y; _z = _z < lo.z() ? lo.z() : _z; _w = _w < lo.w() ? lo.w() : _w; return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_getX, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); double value = static_cast(self.x()); return Double::New(value); } DEFINE_NATIVE_ENTRY(Float32x4_getY, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); double value = static_cast(self.y()); return Double::New(value); } DEFINE_NATIVE_ENTRY(Float32x4_getZ, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); double value = static_cast(self.z()); return Double::New(value); } DEFINE_NATIVE_ENTRY(Float32x4_getW, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); double value = static_cast(self.w()); return Double::New(value); } DEFINE_NATIVE_ENTRY(Float32x4_getSignMask, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); uint32_t mx = (bit_cast(self.x()) & 0x80000000) >> 31; uint32_t my = (bit_cast(self.y()) & 0x80000000) >> 31; uint32_t mz = (bit_cast(self.z()) & 0x80000000) >> 31; uint32_t mw = (bit_cast(self.w()) & 0x80000000) >> 31; uint32_t value = mx | (my << 1) | (mz << 2) | (mw << 3); return Integer::New(value); } DEFINE_NATIVE_ENTRY(Int32x4_getSignMask, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); uint32_t mx = (self.x() & 0x80000000) >> 31; uint32_t my = (self.y() & 0x80000000) >> 31; uint32_t mz = (self.z() & 0x80000000) >> 31; uint32_t mw = (self.w() & 0x80000000) >> 31; uint32_t value = mx | (my << 1) | (mz << 2) | (mw << 3); return Integer::New(value); } DEFINE_NATIVE_ENTRY(Float32x4_shuffle, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Integer, mask, arguments->NativeArgAt(1)); int64_t m = mask.AsInt64Value(); ThrowMaskRangeException(m); float data[4] = { self.x(), self.y(), self.z(), self.w() }; float _x = data[m & 0x3]; float _y = data[(m >> 2) & 0x3]; float _z = data[(m >> 4) & 0x3]; float _w = data[(m >> 6) & 0x3]; return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_shuffleMix, 3) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, other, arguments->NativeArgAt(1)); GET_NON_NULL_NATIVE_ARGUMENT(Integer, mask, arguments->NativeArgAt(2)); int64_t m = mask.AsInt64Value(); ThrowMaskRangeException(m); float data[4] = { self.x(), self.y(), self.z(), self.w() }; float other_data[4] = { other.x(), other.y(), other.z(), other.w() }; float _x = data[m & 0x3]; float _y = data[(m >> 2) & 0x3]; float _z = other_data[(m >> 4) & 0x3]; float _w = other_data[(m >> 6) & 0x3]; return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_setX, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Double, x, arguments->NativeArgAt(1)); float _x = static_cast(x.value()); float _y = self.y(); float _z = self.z(); float _w = self.w(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_setY, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Double, y, arguments->NativeArgAt(1)); float _x = self.x(); float _y = static_cast(y.value()); float _z = self.z(); float _w = self.w(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_setZ, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Double, z, arguments->NativeArgAt(1)); float _x = self.x(); float _y = self.y(); float _z = static_cast(z.value()); float _w = self.w(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_setW, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Double, w, arguments->NativeArgAt(1)); float _x = self.x(); float _y = self.y(); float _z = self.z(); float _w = static_cast(w.value()); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_min, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, other, arguments->NativeArgAt(1)); float _x = self.x() < other.x() ? self.x() : other.x(); float _y = self.y() < other.y() ? self.y() : other.y(); float _z = self.z() < other.z() ? self.z() : other.z(); float _w = self.w() < other.w() ? self.w() : other.w(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_max, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, other, arguments->NativeArgAt(1)); float _x = self.x() > other.x() ? self.x() : other.x(); float _y = self.y() > other.y() ? self.y() : other.y(); float _z = self.z() > other.z() ? self.z() : other.z(); float _w = self.w() > other.w() ? self.w() : other.w(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_sqrt, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); float _x = sqrtf(self.x()); float _y = sqrtf(self.y()); float _z = sqrtf(self.z()); float _w = sqrtf(self.w()); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_reciprocal, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); float _x = 1.0f / self.x(); float _y = 1.0f / self.y(); float _z = 1.0f / self.z(); float _w = 1.0f / self.w(); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Float32x4_reciprocalSqrt, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0)); float _x = sqrtf(1.0f / self.x()); float _y = sqrtf(1.0f / self.y()); float _z = sqrtf(1.0f / self.z()); float _w = sqrtf(1.0f / self.w()); return Float32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_fromInts, 5) { ASSERT(AbstractTypeArguments::CheckedHandle( arguments->NativeArgAt(0)).IsNull()); GET_NON_NULL_NATIVE_ARGUMENT(Integer, x, arguments->NativeArgAt(1)); GET_NON_NULL_NATIVE_ARGUMENT(Integer, y, arguments->NativeArgAt(2)); GET_NON_NULL_NATIVE_ARGUMENT(Integer, z, arguments->NativeArgAt(3)); GET_NON_NULL_NATIVE_ARGUMENT(Integer, w, arguments->NativeArgAt(4)); int32_t _x = static_cast(x.AsTruncatedUint32Value()); int32_t _y = static_cast(y.AsTruncatedUint32Value()); int32_t _z = static_cast(z.AsTruncatedUint32Value()); int32_t _w = static_cast(w.AsTruncatedUint32Value()); return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_fromBools, 5) { ASSERT(AbstractTypeArguments::CheckedHandle( arguments->NativeArgAt(0)).IsNull()); GET_NON_NULL_NATIVE_ARGUMENT(Bool, x, arguments->NativeArgAt(1)); GET_NON_NULL_NATIVE_ARGUMENT(Bool, y, arguments->NativeArgAt(2)); GET_NON_NULL_NATIVE_ARGUMENT(Bool, z, arguments->NativeArgAt(3)); GET_NON_NULL_NATIVE_ARGUMENT(Bool, w, arguments->NativeArgAt(4)); int32_t _x = x.value() ? 0xFFFFFFFF : 0x0; int32_t _y = y.value() ? 0xFFFFFFFF : 0x0; int32_t _z = z.value() ? 0xFFFFFFFF : 0x0; int32_t _w = w.value() ? 0xFFFFFFFF : 0x0; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_fromFloat32x4Bits, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, v, arguments->NativeArgAt(1)); return Int32x4::New(v.value()); } DEFINE_NATIVE_ENTRY(Int32x4_or, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, other, arguments->NativeArgAt(1)); int32_t _x = self.x() | other.x(); int32_t _y = self.y() | other.y(); int32_t _z = self.z() | other.z(); int32_t _w = self.w() | other.w(); return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_and, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, other, arguments->NativeArgAt(1)); int32_t _x = self.x() & other.x(); int32_t _y = self.y() & other.y(); int32_t _z = self.z() & other.z(); int32_t _w = self.w() & other.w(); return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_xor, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, other, arguments->NativeArgAt(1)); int32_t _x = self.x() ^ other.x(); int32_t _y = self.y() ^ other.y(); int32_t _z = self.z() ^ other.z(); int32_t _w = self.w() ^ other.w(); return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_add, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, other, arguments->NativeArgAt(1)); int32_t _x = self.x() + other.x(); int32_t _y = self.y() + other.y(); int32_t _z = self.z() + other.z(); int32_t _w = self.w() + other.w(); return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_sub, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, other, arguments->NativeArgAt(1)); int32_t _x = self.x() - other.x(); int32_t _y = self.y() - other.y(); int32_t _z = self.z() - other.z(); int32_t _w = self.w() - other.w(); return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_getX, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); int32_t value = self.x(); return Integer::New(value); } DEFINE_NATIVE_ENTRY(Int32x4_getY, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); int32_t value = self.y(); return Integer::New(value); } DEFINE_NATIVE_ENTRY(Int32x4_getZ, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); int32_t value = self.z(); return Integer::New(value); } DEFINE_NATIVE_ENTRY(Int32x4_getW, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); int32_t value = self.w(); return Integer::New(value); } DEFINE_NATIVE_ENTRY(Int32x4_shuffle, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Integer, mask, arguments->NativeArgAt(1)); int64_t m = mask.AsInt64Value(); ThrowMaskRangeException(m); int32_t data[4] = { self.x(), self.y(), self.z(), self.w() }; int32_t _x = data[m & 0x3]; int32_t _y = data[(m >> 2) & 0x3]; int32_t _z = data[(m >> 4) & 0x3]; int32_t _w = data[(m >> 6) & 0x3]; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_shuffleMix, 3) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, zw, arguments->NativeArgAt(1)); GET_NON_NULL_NATIVE_ARGUMENT(Integer, mask, arguments->NativeArgAt(2)); int64_t m = mask.AsInt64Value(); ThrowMaskRangeException(m); int32_t data[4] = { self.x(), self.y(), self.z(), self.w() }; int32_t zw_data[4] = { zw.x(), zw.y(), zw.z(), zw.w() }; int32_t _x = data[m & 0x3]; int32_t _y = data[(m >> 2) & 0x3]; int32_t _z = zw_data[(m >> 4) & 0x3]; int32_t _w = zw_data[(m >> 6) & 0x3]; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_setX, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Integer, x, arguments->NativeArgAt(1)); int32_t _x = static_cast(x.AsInt64Value() & 0xFFFFFFFF); int32_t _y = self.y(); int32_t _z = self.z(); int32_t _w = self.w(); return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_setY, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Integer, y, arguments->NativeArgAt(1)); int32_t _x = self.x(); int32_t _y = static_cast(y.AsInt64Value() & 0xFFFFFFFF); int32_t _z = self.z(); int32_t _w = self.w(); return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_setZ, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Integer, z, arguments->NativeArgAt(1)); int32_t _x = self.x(); int32_t _y = self.y(); int32_t _z = static_cast(z.AsInt64Value() & 0xFFFFFFFF); int32_t _w = self.w(); return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_setW, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Integer, w, arguments->NativeArgAt(1)); int32_t _x = self.x(); int32_t _y = self.y(); int32_t _z = self.z(); int32_t _w = static_cast(w.AsInt64Value() & 0xFFFFFFFF); return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_getFlagX, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); int32_t value = self.x(); return Bool::Get(value != 0).raw(); } DEFINE_NATIVE_ENTRY(Int32x4_getFlagY, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); int32_t value = self.y(); return Bool::Get(value != 0).raw(); } DEFINE_NATIVE_ENTRY(Int32x4_getFlagZ, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); int32_t value = self.z(); return Bool::Get(value != 0).raw(); } DEFINE_NATIVE_ENTRY(Int32x4_getFlagW, 1) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); int32_t value = self.w(); return Bool::Get(value != 0).raw(); } DEFINE_NATIVE_ENTRY(Int32x4_setFlagX, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Bool, flagX, arguments->NativeArgAt(1)); int32_t _x = self.x(); int32_t _y = self.y(); int32_t _z = self.z(); int32_t _w = self.w(); _x = flagX.raw() == Bool::True().raw() ? 0xFFFFFFFF : 0x0; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_setFlagY, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Bool, flagY, arguments->NativeArgAt(1)); int32_t _x = self.x(); int32_t _y = self.y(); int32_t _z = self.z(); int32_t _w = self.w(); _y = flagY.raw() == Bool::True().raw() ? 0xFFFFFFFF : 0x0; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_setFlagZ, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Bool, flagZ, arguments->NativeArgAt(1)); int32_t _x = self.x(); int32_t _y = self.y(); int32_t _z = self.z(); int32_t _w = self.w(); _z = flagZ.raw() == Bool::True().raw() ? 0xFFFFFFFF : 0x0; return Int32x4::New(_x, _y, _z, _w); } DEFINE_NATIVE_ENTRY(Int32x4_setFlagW, 2) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Bool, flagW, arguments->NativeArgAt(1)); int32_t _x = self.x(); int32_t _y = self.y(); int32_t _z = self.z(); int32_t _w = self.w(); _w = flagW.raw() == Bool::True().raw() ? 0xFFFFFFFF : 0x0; return Int32x4::New(_x, _y, _z, _w); } // Used to convert between int32_t and float32 without breaking strict // aliasing rules. union float32_int32 { float f; int32_t u; float32_int32(float v) { f = v; } float32_int32(int32_t v) { u = v; } }; DEFINE_NATIVE_ENTRY(Int32x4_select, 3) { GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, tv, arguments->NativeArgAt(1)); GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, fv, arguments->NativeArgAt(2)); int32_t _maskX = self.x(); int32_t _maskY = self.y(); int32_t _maskZ = self.z(); int32_t _maskW = self.w(); // Extract floats and interpret them as masks. float32_int32 tvx(tv.x()); float32_int32 tvy(tv.y()); float32_int32 tvz(tv.z()); float32_int32 tvw(tv.w()); float32_int32 fvx(fv.x()); float32_int32 fvy(fv.y()); float32_int32 fvz(fv.z()); float32_int32 fvw(fv.w()); // Perform select. float32_int32 tempX((_maskX & tvx.u) | (~_maskX & fvx.u)); float32_int32 tempY((_maskY & tvy.u) | (~_maskY & fvy.u)); float32_int32 tempZ((_maskZ & tvz.u) | (~_maskZ & fvz.u)); float32_int32 tempW((_maskW & tvw.u) | (~_maskW & fvw.u)); return Float32x4::New(tempX.f, tempY.f, tempZ.f, tempW.f); } } // namespace dart