This CL:
* Moves [Heap]/[SharedClassTable] from [Isolate] to [IsolateGroup], which
will make all isolates in the group use the same heap. The GC will use
the shared class table for object size information.
* Adds support for entering/leaving an isolate group as a helper thread
(e.g. via [Thread::EnterIsolateGroupAsHelper]). The current active
isolate group can be accessed via TLS `IsolateGroup::Current()` or
`Thread::isolate_group_`. When entering as a helper thread there will be
no current isolate.
* Changes the GC to use the above mechanism and ensures GC works without
a currently active isolate. The GC will use information purely available via
[IsolateGroup]. The GC will iterate all isolates within an isolate
group e.g. for scanning roots.
* Makes spawning of new isolates start in their own isolate group.
Once the isolate is fully functional it's heap will be merged into
the original isolate group
* Moves ApiState, containing persistent and weak persistent handles,
from [Isolate] to [IsolateGroup], plus adds appropriate locking.
Issue https://github.com/dart-lang/sdk/issues/36097
Change-Id: Ia8e1d8aa78750e8400864200f4825395a182c004
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/126646
Commit-Queue: Martin Kustermann <kustermann@google.com>
Reviewed-by: Ryan Macnak <rmacnak@google.com>
The finalizer sends the "close" message to the EventHandler for the
file descriptor in the _NativeSocket's native field. To avoid races and
spurious messages, this CL stores a pointer to a wrapper object in the
native field instead of the file descriptor. All messsages about the
_NativeSocket sent to the EventHandler use the wrapper object instead of
the file descriptor. When the EventHandler closes the file, the file
descriptor in the wrapper object is set to -1 so that the finalizer will
instead do nothing.
On Windows, there is another level of indirection since the OS HANDLEs
were already wrapped in various kinds of Handle objects. As an additional
complication, ClientSocket close on Windows is asynchronous, so the
EventHandler may shutdown before all of the ClientSocket Handles can be
destroyed.
related #27898, #28081R=johnmccutchan@google.com
Review-Url: https://codereview.chromium.org/2760293002 .