This reverts commit af251ddfec.
Reason for revert: Crashes on Windows.
Original change's description:
> [vm] Prefer stack bounds from the system thread library for overflow checks.
>
> Before this change, we would assume all stacks have the size the VM specifies for threads it creates, but this won't be accurate for the initial thread or threads created by the embedder.
>
> Change-Id: I6605a88d6666a6f9d47fbe047d3fdd02aa22c80a
> Reviewed-on: https://dart-review.googlesource.com/10209
> Reviewed-by: Zach Anderson <zra@google.com>
TBR=rmacnak@google.com,zra@google.com
Change-Id: I96eaccdc8edf6e3d319827a63d168534bad0518e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dart-review.googlesource.com/13106
Reviewed-by: Ryan Macnak <rmacnak@google.com>
Before this change, we would assume all stacks have the size the VM specifies for threads it creates, but this won't be accurate for the initial thread or threads created by the embedder.
Change-Id: I6605a88d6666a6f9d47fbe047d3fdd02aa22c80a
Reviewed-on: https://dart-review.googlesource.com/10209
Reviewed-by: Zach Anderson <zra@google.com>
New folder structure (nested under vm/):
- compiler/
- jit/ - JIT specific code
- aot/ - AOT specific code
- backend/ - all middle-end and back-end code (IL, flow graph)
- assembler/ - assemblers and disassemblers
- frontend/ - front ends (AST -> IL, Kernel -> IL)
compiler/README.md would be the documentation root for the compiler
pipeline
Bug: https://github.com/dart-lang/sdk/issues/30575
Change-Id: I2dfd9688793bff737f7632ddc77fca766875ce36
Reviewed-on: https://dart-review.googlesource.com/2940
Reviewed-by: Vyacheslav Egorov <vegorov@google.com>
Commit-Queue: Vyacheslav Egorov <vegorov@google.com>
This CL includes db26c89347 (patch set #1)
with fix (patch set #2):
* Include simulator.h explicitly where it is required as it is no
longer included implicitly through other header files.
Original review: https://codereview.chromium.org/2995803002/
When running on the simulator for arm/arm64, compare-and-swap operations
used in VM were synchronized with simulator using mutex.
It heavily impacts performance when doing parallel marking due to high
contention (see #30317).
This synchronization was implemented in order to make simulated
LDREX/STREX instructions aware of CAS performed in VM.
This CL drops this synchronization between VM and simulator:
CAS operations in VM become regular, and simulator remembers value loaded
with load-exclusive and performs CAS when doing store-exclusive to catch
any concurrent modifications.
Speeds up gen_snapshot of flutter benchmark complex_layout from 9.2s
to 8.0s on my MacBook.
R=asiva@google.com
Review-Url: https://codereview.chromium.org/2999853002 .
When running on the simulator for arm/arm64, compare-and-swap operations
used in VM were synchronized with simulator using mutex.
It heavily impacts performance when doing parallel marking due to high
contention (see #30317).
This synchronization was implemented in order to make simulated
LDREX/STREX instructions aware of CAS performed in VM.
This CL drops this synchronization between VM and simulator:
CAS operations in VM become regular, and simulator remembers value loaded
with load-exclusive and performs CAS when doing store-exclusive to catch
any concurrent modifications.
Speeds up gen_snapshot of flutter benchmark complex_layout from 9.2s
to 8.0s on my MacBook.
R=asiva@google.com, rmacnak@google.com
Review-Url: https://codereview.chromium.org/2995803002 .
Inline instance object hash code into object header on 64 bit.
64 bit objects have 32 bits of free space in the header word.
This is used for the hash code in string objects. We take it
for the default hash code on all objects that don't override
the hashCode getter.
This is both faster and a memory reduction. Eg it makes the
MegaHashCode part of the Megamorphic benchmark 6 times faster.
This is a reland of https://codereview.chromium.org/2954453002/
which fixes an issue that made script snapshots generated on
64 bit platforms incompatible with 32 bit VMs.
BUG=
R=vegorov@google.com
Review-Url: https://codereview.chromium.org/2965723002 .
Inline instance object hash code into object header on 64 bit.
64 bit objects have 32 bits of free space in the header word.
This is used for the hash code in string objects. We take it
for the default hash code on all objects that don't override
the hashCode getter.
This is both faster and a memory reduction. Eg it makes the
MegaHashCode part of the Megamorphic benchmark 6 times faster.
This is a reland of https://codereview.chromium.org/2912863006/
It fixes issues with the 32 bit compare-swap instruction on
ARM64 and fixes a fragile tree shaking test that is sensitive
to which private methods are in the core libraries.
R=kustermann@google.com, vegorov@google.com
BUG=
Review-Url: https://codereview.chromium.org/2954453002 .
64 bit objects have 32 bits of free space in the header word.
This is used for the hash code in string objects. We take it
for the default hash code on all objects that don't override
the hashCode getter.
This is both faster and a memory reduction. Eg it shaves about
70% off the running time of this microbenchmark:
List list = [];
class Thing {
get hashCode => 42;
}
class Thing2 {
get hashCode => 42;
}
class Thing3 { }
class Thing4 { }
main() {
int sum = 103;
for (int i = 0; i < 10000000; i++) {
list = [];
list.add("foo");
list.add(123);
list.add(1.23);
list.add(new Object());
list.add(new Thing());
list.add(new Thing2());
list.add(new Thing3());
list.add(new Thing4());
for (int j = 0; j < 2; j++) {
sum ^= biz(list);
}
}
print(sum);
}
int biz(List list) {
int sum = 103;
for (var x in list) {
sum ^= x.hashCode;
}
return sum;
}
R=rmacnak@google.com, vegorov@google.com
BUG=
Review-Url: https://codereview.chromium.org/2912863006 .
The assertions which tried to assert that we only use
StackFrameIterator to walk frames of the current thread was incorrect.
We already have cases where other threads will walk the stack of the
mutator thread, see below for an example where this can happen.
Thread::VisitObjectPointers was incorrectly passing Thread::Current() to
the StackFrameIterator instead of 'this'. (Code in thread_registry.cc will
loop over a number of threads and calls VisitObjectPointers on them)
Mutator thread:
0 pthread_cond_wait@@GLIBC_2.3.2
1 dart::Monitor::WaitMicros
2 dart::Monitor::Wait
3 dart::MonitorLocker::Wait
4 dart::ThreadBarrier::Sync
5 dart::GCMarker::MarkObjects
6 dart::PageSpace::MarkSweep
7 dart::Heap::CollectOldSpaceGarbage
8 dart::Heap::CollectNewSpaceGarbage
9 dart::Heap::CollectGarbage
10 dart::DN_HelperObject_<native>
11 dart::BootstrapNatives::<native>
<dart frames>
MarkTask thread:
1 dart::EntryFrame::VisitObjectPointers
2 dart::Thread::VisitObjectPointers <---- Walks mutator thread stack
3 dart::ThreadRegistry::VisitObjectPointers <---- Iterates over a number of threads
4 dart::Isolate::VisitStackPointers
5 dart::Isolate::VisitObjectPointers
6 dart::GCMarker::IterateRoots
7 dart::MarkTask::Run
8 dart::ThreadPool::Worker::Loop
9 dart::ThreadPool::Worker::Main
10 dart::ThreadStart
R=rmacnak@google.com
Review-Url: https://codereview.chromium.org/2845053003 .
Like HOST_ARCH_*, HOST_OS_* describes the OS the VM is running on, which may be different from the OS the VM is generating code for during AOT compilation.
Currently we conflate the two when emitting AOT as assembly, and we get away with it because Flutter only uses assembly for targeting iOS and one can only target iOS from a Mac, but we expect to use assembly for Android as well so native tools can unwind Dart frames.
R=zra@google.com
Review-Url: https://codereview.chromium.org/2750843003 .
This fixes build errors and crashes when building simarm64 on Windows:
1. __int128 is not supported by Visual Studio. Use Multiply128 instead on Windows.
2. UL is 32-bit - replace with ULL when doing 64-bit math.
R=zra@google.com
Review-Url: https://codereview.chromium.org/2628043006 .
- Refactor the JumpToExceptionHandle code so that it is now built from
two pieces: JumpToFrame and RunExceptionHandler.
- Refactor the Simulator::Longjmp() code so that it is no longer
exception-specific. Instead it uses the RunExceptionHandler stub.
This makes it so that the JumpToFrame stub and Simulator::JumpToFrame
have the same semantics. This will make it easier to land the Rewind
changes I am working on.
There are some oddities for dbc.
BUG=
R=johnmccutchan@google.com
Review URL: https://codereview.chromium.org/2503653002 .
Catch block entries need to be considered when doing lazy deoptimization.
In addition to the return, also patch all catch entry blocks in a function scheduled for lazy deoptimization.
Also, move restoring the pool pointer to the jump-to-handler stub to simplify patching the catch entry.
BUG=#27419
R=rmacnak@google.com
Review URL: https://codereview.chromium.org/2357343003 .
The call sequence is very similar to a classic IC call, except the guarded class and the target are loaded indirectly from the constant pool instead of as immediates. In the monomorphic case, we call directly to the expected target with a class check in the callee. In the unlinked, polymorphic and megamorphic cases, we call a stub; these case are now call-through instead of call-and-return.
Every code, except stubs involved in switchable calls, includes the class check sequence at the beginning. So we now distinguish between a checked and an unchecked entry point. Generated code except the switchable call continues to use the unchecked entry point.
PC offsets are calculated relative to the beginning of the instruction stream, rather than either entry point.
BUG=
R=fschneider@google.com
Review URL: https://codereview.chromium.org/2226893002 .
stack_limit_,
stack_overflow_flags_,
saved_stack_limit_,
stack_overflow_count_ and
other interrupts mask fields from Isolate structure to Thread structure
- Change the stack overflow check in the prolog to load the stack limit
from the THR register, this removes the back to back dependent loads to
load the stack limit from the Isolate structure
R=johnmccutchan@google.com, rmacnak@google.com
Review URL: https://codereview.chromium.org/1812753002 .
- Use TokenDescriptor instead of intptr_t for all token positions.
- Use TokenDescriptor in raw_object instead of int32_t.
- TokenDescriptor is a POD with an int32_t (this shrinks the size of AST and IR nodes by 32-bits on 64-bit architectures).
There are some cleanups I plan on doing as a follow up CL:
- Replace TokenDescriptor::value() with TokenDescriptor::TokenPos()
R=iposva@google.com, rmacnak@google.com
Review URL: https://codereview.chromium.org/1644793002 .
fields in a thread (i.e fields that are not Dart VM related)
- Split the Thread structure to be a pure Dart per thread structure and add
a pointer to os_thread which points to the OSThread structure
- Change Schedule/UnSchedule to set the Dart Thread structure as the TLS of
the thread when it is inside the Dart world and reset the TLS back to the
OSThread strcuture when is exits the Dart World.
- Moved the stack_base and few stack size related functions to OSThread from Isolate
R=johnmccutchan@google.com, zra@google.com
Review URL: https://codereview.chromium.org/1439483003 .