In the codebase, we have several different interfaces for instance
methods that return a hash:
- uword Hash() const;
- intptr_t Hash() const;
- uint32_t Hash() const;
- intptr_t Hashcode() const;
This CL standardizes on `uword Hash() const` and adjusts any related
functions to match.
TEST=Existing test suites, as this is an internal refactoring.
Cq-Include-Trybots: luci.dart.try:vm-kernel-precomp-linux-debug-x64-try
Change-Id: If2cbce57f3fae0f0d24031b6e324f0323c965f41
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/195067
Commit-Queue: Tess Strickland <sstrickl@google.com>
Reviewed-by: Daco Harkes <dacoharkes@google.com>
Code references other objects via object pools. In bare instructions mode
individual objects pool are merged together into a global object pool,
which means that we no longer can clearly see which objects are
referenced by each individual code object.
This CL adds logic into snapshot writer to include these implicit
references into the snapshot profile. We achieve this by keeping
individual object pools around (but avoiding writing them into the
snapshot itself).
R=sjindel@google.com
Change-Id: I35b48fcfc26c0a8c0b66593139fa7ac8e627da6c
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/136626
Commit-Queue: Vyacheslav Egorov <vegorov@google.com>
Reviewed-by: Samir Jindel <sjindel@google.com>
We eagerly add objects into the global object pool while generating
code. However code generation can be aborted and retried at any point
due to various reasons (branch distance or speculative inlining). Such
bailouts and retries would leave dead global pool entries behind.
This CL avoids this by switching to a accumulate&commit scheme for
populating global object pool.
This solution is not entirely clean because we sometimes perform
nested code generation (i.e. to create allocation stubs) which
means that we can't always commit accumulated entries into the
global pool at the same indices as we expected them to be - meaning
that commit can fail and we have to retry compilation.
We try to minimize amount of retries by pregenerating some stubs
ahead of the main code generation.
Change-Id: I5bd3f70272cf49189b754f3a9a2c31d2e6165353
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/126343
Commit-Queue: Vyacheslav Egorov <vegorov@google.com>
Reviewed-by: Martin Kustermann <kustermann@google.com>
This is the next step towards preventing compiler from directly peeking
into runtime and instead interact with runtime through a well defined
surface. The goal of the refactoring to locate all places where compiler
accesses some runtime information and partion those accesses into two
categories:
- creating objects in the host runtime (e.g. allocating strings, numbers, etc)
during compilation;
- accessing properties of the target runtime (e.g. offsets of fields) to
embed those into the generated code;
This change introduces dart::compiler and dart::compiler::target namespaces.
All code in the compiler will gradually be moved into dart::compiler namespace.
One of the motivations for this change is to be able to prevent access to
globally defined host constants like kWordSize by shadowing them in the
dart::compiler namespace.
The nested namespace dart::compiler::target hosts all information about
target runtime that compiler could access, e.g. compiler::target::kWordSize
defines word size of the target which will eventually be made different
from the host kWordSize (defined by dart::kWordSize).
The API for compiler to runtime interaction is placed into compiler_api.h.
Note that we still permit runtime to access compiler internals directly -
this is not going to be decoupled as part of this work.
Issue https://github.com/dart-lang/sdk/issues/31709
Change-Id: If4396d295879391becfa6c38d4802bbff81f5b20
Reviewed-on: https://dart-review.googlesource.com/c/90242
Commit-Queue: Vyacheslav Egorov <vegorov@google.com>
Reviewed-by: Martin Kustermann <kustermann@google.com>