Instead of calling code object directly, call indirectly and
pass the code object in a register. The object pool is then loaded from
the code object. This is another preparation step for making generated code
relocatable.
All non-ia32 platforms:
No entry patching.
ARM:
PC marker (now code object) moves to the same place as on x64 (below saved PP, above saved FP).
R9 is now used as PP, R10 as CODE_REG.
BUG=
R=rmacnak@google.com
Review URL: https://codereview.chromium.org//1192103004 .
This change makes CTX available by not caching the current
context while in Dart code. Instead the current context
is held in a local variable (:saved_current_context_var) and
is passed as argument in CTX at calls.
This also simplifies a lot of code in the debugger: As a result,
Isolate::top_context is not needed anymore since the current context
can always be extracted from a Dart frame.
R=vegorov@google.com
Review URL: https://codereview.chromium.org//678763004
git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@41422 260f80e4-7a28-3924-810f-c04153c831b5
The stack frame iteration during GC was missing one slot in stub frames that
did not save the pool pointer.
- This change makes all stub frames uniform, i.e they always save/restore the pool pointer. This ensures that we will traverse all slots on the stack.
- A new constant called kFirstObjectSlotFromFp has been added which is used as the slot to start stack traversal.
(The ARM and MIPs changes will be in a different CL)
R=iposva@google.com, regis@google.com, zra@google.com
Review URL: https://codereview.chromium.org//63093003
git-svn-id: https://dart.googlecode.com/svn/branches/bleeding_edge/dart@30088 260f80e4-7a28-3924-810f-c04153c831b5