feat: enhance gateway channel management with serial command handling and gateway ID updates
Signed-off-by: Tony <tonylu@tony-cloud.com>
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@@ -139,6 +139,7 @@ class GatewayController {
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bool hasGateway(uint8_t gateway_id) const;
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std::vector<uint8_t> gatewayIds() const;
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std::optional<uint8_t> gatewayIdForChannelNumber(uint8_t channel_number) const;
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std::string gatewayName(uint8_t gateway_id) const;
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void refreshRuntimeGatewayNames();
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void publishPayload(uint8_t gateway_id, const std::vector<uint8_t>& payload);
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@@ -181,6 +182,11 @@ class GatewayController {
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bool executeGroup(uint8_t gateway_id, uint8_t group_id);
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void handleGatewayNameCommand(uint8_t gateway_id, const std::vector<uint8_t>& command);
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void handleGatewaySerialCommand(uint8_t channel_number, const std::vector<uint8_t>& command);
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void publishGatewaySerialReport();
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void publishGatewaySerialResponse(uint8_t status, uint8_t op,
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const std::vector<uint8_t>& data);
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bool gatewaySerialMatches(const std::vector<uint8_t>& command) const;
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void handleGatewayIdentityCommand(uint8_t gateway_id, uint8_t op);
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void handleAllocationCommand(uint8_t gateway_id, const std::vector<uint8_t>& command);
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void handleInternalSceneCommand(uint8_t gateway_id, const std::vector<uint8_t>& command);
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