Refactor GatewayController to integrate GatewayCache

- Updated CMakeLists.txt to require gateway_cache component.
- Modified gateway_controller.hpp to include GatewayCache and adjust constructor.
- Removed internal scene and group management logic from GatewayController, delegating to GatewayCache.
- Simplified scene and group operations by utilizing GatewayCache methods for enabling, setting details, and deleting.
- Eliminated NVS storage handling code, as scene and group data is now managed by GatewayCache.
- Updated command handling methods to use cached data instead of internal structures.

Co-authored-by: Copilot <copilot@github.com>
This commit is contained in:
Tony
2026-05-01 04:39:58 +08:00
parent d16c289626
commit 70c39ea1e1
10 changed files with 781 additions and 400 deletions
@@ -0,0 +1,116 @@
#pragma once
#include <array>
#include <cstdint>
#include <map>
#include <string>
#include "esp_err.h"
#include "freertos/FreeRTOS.h"
#include "freertos/semphr.h"
#include "freertos/task.h"
#include "nvs.h"
namespace gateway {
enum class GatewayCachePriorityMode : uint8_t {
kOutsideBusFirst = 0,
kLocalGatewayFirst = 1,
};
struct GatewayCacheConfig {
std::string storage_namespace{"gateway_rt"};
uint32_t flush_interval_ms{5000};
uint32_t task_stack_size{4096};
UBaseType_t task_priority{3};
GatewayCachePriorityMode default_priority_mode{GatewayCachePriorityMode::kOutsideBusFirst};
};
struct GatewayCacheChannelFlags {
bool need_update_group{false};
bool need_update_scene{false};
bool need_update_settings{false};
};
class GatewayCache {
public:
struct SceneEntry {
bool enabled{false};
uint8_t brightness{254};
uint8_t color_mode{2};
uint8_t data1{0};
uint8_t data2{0};
uint8_t data3{0};
std::string name;
};
struct GroupEntry {
bool enabled{false};
uint8_t target_type{2};
uint8_t target_value{0};
std::string name;
};
using SceneStore = std::array<SceneEntry, 16>;
using GroupStore = std::array<GroupEntry, 16>;
explicit GatewayCache(GatewayCacheConfig config = {});
~GatewayCache();
esp_err_t start();
void preloadChannel(uint8_t gateway_id);
SceneStore scenes(uint8_t gateway_id);
GroupStore groups(uint8_t gateway_id);
SceneEntry scene(uint8_t gateway_id, uint8_t scene_id);
GroupEntry group(uint8_t gateway_id, uint8_t group_id);
bool setSceneEnabled(uint8_t gateway_id, uint8_t scene_id, bool enabled);
bool setSceneDetail(uint8_t gateway_id, uint8_t scene_id, uint8_t brightness,
uint8_t color_mode, uint8_t data1, uint8_t data2, uint8_t data3);
bool setSceneName(uint8_t gateway_id, uint8_t scene_id, std::string_view name);
bool deleteScene(uint8_t gateway_id, uint8_t scene_id);
std::pair<uint8_t, uint8_t> sceneMask(uint8_t gateway_id);
bool setGroupEnabled(uint8_t gateway_id, uint8_t group_id, bool enabled);
bool setGroupDetail(uint8_t gateway_id, uint8_t group_id, uint8_t target_type,
uint8_t target_value);
bool setGroupName(uint8_t gateway_id, uint8_t group_id, std::string_view name);
bool deleteGroup(uint8_t gateway_id, uint8_t group_id);
std::pair<uint8_t, uint8_t> groupMask(uint8_t gateway_id);
GatewayCacheChannelFlags channelFlags(uint8_t gateway_id);
void markGroupUpdateNeeded(uint8_t gateway_id, bool needed = true);
void markSceneUpdateNeeded(uint8_t gateway_id, bool needed = true);
void markSettingsUpdateNeeded(uint8_t gateway_id, bool needed = true);
GatewayCachePriorityMode priorityMode();
void setPriorityMode(GatewayCachePriorityMode mode);
private:
static void TaskEntry(void* arg);
void taskLoop();
bool flushDirty();
bool openStorageLocked();
void closeStorageLocked();
SceneStore& ensureSceneStoreLocked(uint8_t gateway_id);
GroupStore& ensureGroupStoreLocked(uint8_t gateway_id);
void loadSceneStoreLocked(uint8_t gateway_id, SceneStore& scenes);
void loadGroupStoreLocked(uint8_t gateway_id, GroupStore& groups);
std::string readStringLocked(std::string_view key);
bool writeStringLocked(std::string_view key, std::string_view value);
bool eraseKeyLocked(std::string_view key);
GatewayCacheConfig config_;
GatewayCachePriorityMode priority_mode_;
TaskHandle_t task_handle_{nullptr};
SemaphoreHandle_t lock_{nullptr};
nvs_handle_t storage_{0};
std::map<uint8_t, SceneStore> scenes_;
std::map<uint8_t, GroupStore> groups_;
std::map<uint8_t, GatewayCacheChannelFlags> channel_flags_;
bool dirty_{false};
};
} // namespace gateway