Refactor DALI command handling: streamline send methods and enhance scene color reporting
Co-authored-by: Copilot <copilot@github.com>
This commit is contained in:
@@ -25,6 +25,20 @@ class ColorStatus {
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int status_ = 0;
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};
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class ColorType {
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public:
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explicit ColorType(int type) : type_(type) {}
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int raw() const { return type_; }
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bool xy() const { return (type_ & 0x10) != 0; }
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bool ct() const { return (type_ & 0x20) != 0; }
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bool primaryN() const { return (type_ & 0x40) != 0; }
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bool rgbWaf() const { return (type_ & 0x80) != 0; }
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private:
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int type_ = 0;
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};
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class ColorTypeFeature {
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public:
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explicit ColorTypeFeature(int features) : features_(features) {}
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@@ -41,6 +55,17 @@ class ColorTypeFeature {
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int features_ = 0;
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};
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struct SceneColorReport {
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int brightness = 0;
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int colorTypeValue = 0;
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std::vector<double> xy;
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std::optional<int> colorTemperature;
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ColorType colorType() const { return ColorType(colorTypeValue); }
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bool hasXy() const { return xy.size() == 2; }
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bool hasColorTemperature() const { return colorTemperature.has_value(); }
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};
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class DaliDT8 {
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public:
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explicit DaliDT8(DaliBase& base);
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@@ -135,6 +160,7 @@ class DaliDT8 {
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std::optional<int> getPrimaryYRaw(int a, int n);
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std::optional<int> getPrimaryTy(int a, int n);
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std::optional<SceneColorReport> getSceneColorReport(int a, int sense);
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std::vector<double> getSceneColor(int a, int sense);
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// Store / config
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