51c915a5da
* Refactored lighting command operations from the lighting output object, and added unit testing. Integrated the result back into lighting-output object.
192 lines
6.3 KiB
C
192 lines
6.3 KiB
C
/**
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* @file
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* @author Steve Karg <skarg@users.sourceforge.net>
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* @date 2007
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* @brief API for a basic Lighting Output object
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* @copyright SPDX-License-Identifier: MIT
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*/
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#ifndef BACNET_BASIC_OBJECT_LIGHTING_OUTPUT_H
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#define BACNET_BASIC_OBJECT_LIGHTING_OUTPUT_H
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#include <stdbool.h>
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#include <stdint.h>
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/* BACnet Stack defines - first */
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#include "bacnet/bacdef.h"
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/* BACnet Stack API */
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#include "bacnet/bacerror.h"
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#include "bacnet/rp.h"
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#include "bacnet/wp.h"
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#include "bacnet/basic/sys/lighting_command.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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BACNET_STACK_EXPORT
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void Lighting_Output_Property_Lists(
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const int **pRequired, const int **pOptional, const int **pProprietary);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Valid_Instance(uint32_t object_instance);
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BACNET_STACK_EXPORT
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unsigned Lighting_Output_Count(void);
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BACNET_STACK_EXPORT
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uint32_t Lighting_Output_Index_To_Instance(unsigned index);
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BACNET_STACK_EXPORT
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unsigned Lighting_Output_Instance_To_Index(uint32_t instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Object_Instance_Add(uint32_t instance);
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BACNET_STACK_EXPORT
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float Lighting_Output_Present_Value(uint32_t object_instance);
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BACNET_STACK_EXPORT
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unsigned Lighting_Output_Present_Value_Priority(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Present_Value_Set(
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uint32_t object_instance, float value, unsigned priority);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Present_Value_Relinquish(
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uint32_t object_instance, unsigned priority);
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BACNET_STACK_EXPORT
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float Lighting_Output_Relinquish_Default(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Relinquish_Default_Set(
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uint32_t object_instance, float value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Change_Of_Value(uint32_t instance);
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BACNET_STACK_EXPORT
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void Lighting_Output_Change_Of_Value_Clear(uint32_t instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Encode_Value_List(
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uint32_t object_instance, BACNET_PROPERTY_VALUE *value_list);
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BACNET_STACK_EXPORT
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float Lighting_Output_COV_Increment(uint32_t instance);
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BACNET_STACK_EXPORT
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void Lighting_Output_COV_Increment_Set(uint32_t instance, float value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Object_Name(
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uint32_t object_instance, BACNET_CHARACTER_STRING *object_name);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Name_Set(uint32_t object_instance, const char *new_name);
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BACNET_STACK_EXPORT
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const char *Lighting_Output_Name_ASCII(uint32_t object_instance);
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BACNET_STACK_EXPORT
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const char *Lighting_Output_Description(uint32_t instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Description_Set(uint32_t instance, const char *new_name);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Out_Of_Service(uint32_t instance);
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BACNET_STACK_EXPORT
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void Lighting_Output_Out_Of_Service_Set(uint32_t instance, bool oos_flag);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Lighting_Command_Set(
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uint32_t object_instance, const BACNET_LIGHTING_COMMAND *value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Lighting_Command(
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uint32_t object_instance, BACNET_LIGHTING_COMMAND *value);
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BACNET_STACK_EXPORT
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BACNET_LIGHTING_IN_PROGRESS
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Lighting_Output_In_Progress(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_In_Progress_Set(
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uint32_t object_instance, BACNET_LIGHTING_IN_PROGRESS in_progress);
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BACNET_STACK_EXPORT
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float Lighting_Output_Tracking_Value(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Tracking_Value_Set(uint32_t object_instance, float value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Blink_Warn_Enable(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Blink_Warn_Enable_Set(
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uint32_t object_instance, bool enable);
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BACNET_STACK_EXPORT
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uint32_t Lighting_Output_Egress_Time(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Egress_Time_Set(
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uint32_t object_instance, uint32_t seconds);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Egress_Active(uint32_t object_instance);
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BACNET_STACK_EXPORT
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uint32_t Lighting_Output_Default_Fade_Time(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Default_Fade_Time_Set(
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uint32_t object_instance, uint32_t milliseconds);
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BACNET_STACK_EXPORT
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float Lighting_Output_Default_Ramp_Rate(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Default_Ramp_Rate_Set(
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uint32_t object_instance, float percent_per_second);
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BACNET_STACK_EXPORT
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float Lighting_Output_Default_Step_Increment(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Default_Step_Increment_Set(
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uint32_t object_instance, float step_increment);
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BACNET_STACK_EXPORT
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BACNET_LIGHTING_TRANSITION Lighting_Output_Transition(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Transition_Set(
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uint32_t object_instance, BACNET_LIGHTING_TRANSITION value);
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BACNET_STACK_EXPORT
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unsigned Lighting_Output_Default_Priority(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Default_Priority_Set(
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uint32_t object_instance, unsigned priority);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Color_Override(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Color_Override_Set(uint32_t object_instance, bool value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Color_Reference(
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uint32_t object_instance, BACNET_OBJECT_ID *value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Color_Reference_Set(
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uint32_t object_instance, const BACNET_OBJECT_ID *value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Override_Color_Reference(
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uint32_t object_instance, BACNET_OBJECT_ID *value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Override_Color_Reference_Set(
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uint32_t object_instance, const BACNET_OBJECT_ID *value);
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BACNET_STACK_EXPORT
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void Lighting_Output_Timer(uint32_t object_instance, uint16_t milliseconds);
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BACNET_STACK_EXPORT
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void Lighting_Output_Write_Present_Value_Callback_Set(
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lighting_command_tracking_value_callback cb);
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BACNET_STACK_EXPORT
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uint32_t Lighting_Output_Create(uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Delete(uint32_t object_instance);
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BACNET_STACK_EXPORT
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void Lighting_Output_Cleanup(void);
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BACNET_STACK_EXPORT
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void Lighting_Output_Init(void);
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BACNET_STACK_EXPORT
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int Lighting_Output_Read_Property(BACNET_READ_PROPERTY_DATA *rpdata);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Write_Property(BACNET_WRITE_PROPERTY_DATA *wp_data);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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