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bacnet_stack/src/bacnet/basic/object/ms-input.c
T

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32 KiB
C

/**
* @file
* @author Steve Karg <skarg@users.sourceforge.net>
* @date 2009
* @brief Multi-State object is an input object with a present-value that
* uses an integer data type with a sequence of 1 to N values.
* @copyright SPDX-License-Identifier: MIT
*/
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* BACnet Stack defines - first */
#include "bacnet/bacdef.h"
/* BACnet Stack API */
#include "bacnet/bacdcode.h"
#include "bacnet/bacapp.h"
#include "bacnet/rp.h"
#include "bacnet/wp.h"
#include "bacnet/basic/sys/keylist.h"
#include "bacnet/basic/services.h"
/* me! */
#include "bacnet/basic/object/ms-input.h"
struct object_data {
bool Out_Of_Service : 1;
bool Change_Of_Value : 1;
bool Write_Enabled : 1;
uint8_t Present_Value;
uint8_t Reliability;
const char *Object_Name;
/* The state text functions expect a list of C strings separated by '\0' */
const char *State_Text;
const char *Description;
void *Context;
};
/* Key List for storing the object data sorted by instance number */
static OS_Keylist Object_List;
/* common object type */
static const BACNET_OBJECT_TYPE Object_Type = OBJECT_MULTI_STATE_INPUT;
/* callback for present value writes */
static multistate_input_write_present_value_callback
Multistate_Input_Write_Present_Value_Callback;
/* default state text when none is specified */
static const char *Default_State_Text = "State 1\0"
"State 2\0"
"State 3\0";
/* These three arrays are used by the ReadPropertyMultiple handler */
static const int Properties_Required[] = {
/* unordered list of required properties */
PROP_OBJECT_IDENTIFIER, PROP_OBJECT_NAME, PROP_OBJECT_TYPE,
PROP_PRESENT_VALUE, PROP_STATUS_FLAGS, PROP_EVENT_STATE,
PROP_OUT_OF_SERVICE, PROP_NUMBER_OF_STATES, -1
};
static const int Properties_Optional[] = {
/* unordered list of optional properties */
PROP_DESCRIPTION, PROP_RELIABILITY, PROP_STATE_TEXT, -1
};
static const int Properties_Proprietary[] = { -1 };
/**
* Initialize the pointers for the required, the optional and the properitary
* value properties.
*
* @param pRequired - Pointer to the pointer of required values.
* @param pOptional - Pointer to the pointer of optional values.
* @param pProprietary - Pointer to the pointer of properitary values.
*/
void Multistate_Input_Property_Lists(
const int **pRequired, const int **pOptional, const int **pProprietary)
{
if (pRequired) {
*pRequired = Properties_Required;
}
if (pOptional) {
*pOptional = Properties_Optional;
}
if (pProprietary) {
*pProprietary = Properties_Proprietary;
}
return;
}
/**
* @brief Gets an object from the list using an instance number as the key
* @param object_instance - object-instance number of the object
* @return object found in the list, or NULL if not found
*/
static struct object_data *Multistate_Input_Object(uint32_t object_instance)
{
return Keylist_Data(Object_List, object_instance);
}
/**
* @brief For a given object instance-number, determines a 0..N index
* of Multistate objects where N is count.
* @param object_instance - object-instance number of the object
* @return index for the given instance-number, or count (object not found)
*/
unsigned Multistate_Input_Instance_To_Index(uint32_t object_instance)
{
return Keylist_Index(Object_List, object_instance);
}
/**
* @brief Determines the object instance-number for a given 0..N index
* of objects where N is the count.
* @param index - 0..N value
* @return object instance-number for a valid given index, or UINT32_MAX
*/
uint32_t Multistate_Input_Index_To_Instance(unsigned index)
{
uint32_t instance = UINT32_MAX;
(void)Keylist_Index_Key(Object_List, index, &instance);
return instance;
}
/**
* @brief Determines the number of Multistate Input objects
* @return Number of Multistate Input objects
*/
unsigned Multistate_Input_Count(void)
{
return Keylist_Count(Object_List);
}
/**
* @brief Determines if a given Multistate Input instance is valid
* @param object_instance - object-instance number of the object
* @return true if the instance is valid, and false if not
*/
bool Multistate_Input_Valid_Instance(uint32_t object_instance)
{
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
return true;
}
return false;
}
/**
* @brief Count the number of states
* @param state_names - string of null-terminated state names
* @return number of states
*/
static unsigned state_name_count(const char *state_names)
{
unsigned count = 0;
int len = 0;
if (state_names) {
do {
len = strlen(state_names);
if (len > 0) {
count++;
state_names = state_names + len + 1;
}
} while (len > 0);
}
return count;
}
/**
* @brief Get the specific state name at index 0..N
* @param state_names - string of null-terminated state names
* @param state_index - state index number 1..N of the state names
* @return state name, or NULL
*/
static const char *state_name_by_index(const char *state_names, unsigned index)
{
unsigned count = 0;
int len = 0;
if (state_names) {
do {
len = strlen(state_names);
if (len > 0) {
count++;
if (index == count) {
return state_names;
}
state_names = state_names + len + 1;
}
} while (len > 0);
}
return NULL;
}
/**
* @brief For a given object instance-number, determines number of states
* @param object_instance - object-instance number of the object
* @return number of states 1..N
*/
uint32_t Multistate_Input_Max_States(uint32_t object_instance)
{
uint32_t count = 0;
struct object_data *pObject;
pObject = Keylist_Data(Object_List, object_instance);
if (pObject) {
count = state_name_count(pObject->State_Text);
}
return count;
}
/**
* @brief For a given object instance-number, returns the state-text in
* a C string.
* @param object_instance - object-instance number of the object
* @param state_index - state index number 1..N of the text requested
* @return C string retrieved
*/
const char *
Multistate_Input_State_Text(uint32_t object_instance, uint32_t state_index)
{
const char *pName = NULL; /* return value */
const struct object_data *pObject;
pObject = Keylist_Data(Object_List, object_instance);
if (pObject) {
if (state_index > 0) {
pName = state_name_by_index(pObject->State_Text, state_index);
}
}
return pName;
}
/**
* @brief Encode a BACnetARRAY property element
* @param object_instance [in] BACnet network port object instance number
* @param index [in] array index requested:
* 0 to N for individual array members
* @param apdu [out] Buffer in which the APDU contents are built, or NULL to
* return the length of buffer if it had been built
* @return The length of the apdu encoded or
* BACNET_STATUS_ERROR for ERROR_CODE_INVALID_ARRAY_INDEX
*/
static int Multistate_Input_State_Text_Encode(
uint32_t object_instance, BACNET_ARRAY_INDEX index, uint8_t *apdu)
{
int apdu_len = BACNET_STATUS_ERROR;
const char *pName = NULL; /* return value */
BACNET_CHARACTER_STRING char_string = { 0 };
uint32_t state_index = 1;
state_index += index;
pName = Multistate_Input_State_Text(object_instance, state_index);
if (pName) {
characterstring_init_ansi(&char_string, pName);
apdu_len = encode_application_character_string(apdu, &char_string);
}
return apdu_len;
}
/**
* @brief For a given object instance-number, sets the list of state-text from
* a C string array. The state_text_list consists of C strings separated
* by '\0'. For example:
* {@code
* static const char *baud_rate_names = {
* "9600\0"
* "19200\0"
* "38400\0"
* "57600\0"
* "76800\0"
* "115200\0"
* };
*
* @param object_instance - object-instance number of the object
* @param state_text_list - array of state names to use in this object
* @return true if the state text was set
*/
bool Multistate_Input_State_Text_List_Set(
uint32_t object_instance, const char *state_text_list)
{
bool status = false;
struct object_data *pObject;
pObject = Keylist_Data(Object_List, object_instance);
if (pObject) {
pObject->State_Text = state_text_list;
status = true;
}
return status;
}
/**
* @brief For a given object instance-number, determines the present-value
* @param object_instance - object-instance number of the object
* @return present-value 1..N of the object
*/
uint32_t Multistate_Input_Present_Value(uint32_t object_instance)
{
uint32_t value = 1;
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
value = pObject->Present_Value;
}
return value;
}
/**
* @brief For a given object instance-number, checks the present-value for COV
* @param pObject - specific object with valid data
* @param value - multistate value
*/
static void Multistate_Input_Present_Value_COV_Detect(
struct object_data *pObject, uint32_t value)
{
if (pObject) {
if (pObject->Present_Value != value) {
pObject->Change_Of_Value = true;
}
}
}
/**
* @brief For a given object instance-number, sets the present-value
* @param object_instance - object-instance number of the object
* @param value - integer multi-state value 1..N
* @return true if values are within range and present-value is set.
*/
bool Multistate_Input_Present_Value_Set(
uint32_t object_instance, uint32_t value)
{
bool status = false;
struct object_data *pObject;
unsigned max_states = 0;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
max_states = state_name_count(pObject->State_Text);
if ((value >= 1) && (value <= max_states)) {
Multistate_Input_Present_Value_COV_Detect(pObject, value);
pObject->Present_Value = value;
status = true;
}
}
return status;
}
/**
* For a given object instance-number, sets the present-value
*
* @param object_instance - object-instance number of the object
* @param value - state value 1..N
* @param error_class - the BACnet error class
* @param error_code - BACnet Error code
*
* @return true if values are within range and present-value is set.
*/
static bool Multistate_Input_Present_Value_Write(
uint32_t object_instance,
uint32_t value,
BACNET_ERROR_CLASS *error_class,
BACNET_ERROR_CODE *error_code)
{
bool status = false;
uint32_t old_value = 1;
unsigned max_states;
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
max_states = state_name_count(pObject->State_Text);
if ((value >= 1) && (value <= max_states)) {
if (pObject->Write_Enabled) {
old_value = pObject->Present_Value;
Multistate_Input_Present_Value_COV_Detect(pObject, value);
pObject->Present_Value = value;
if (pObject->Out_Of_Service) {
/* The physical point that the object represents
is not in service. This means that changes to the
Present_Value property are decoupled from the
physical point when the value of Out_Of_Service
is true. */
} else if (Multistate_Input_Write_Present_Value_Callback) {
Multistate_Input_Write_Present_Value_Callback(
object_instance, old_value, value);
}
status = true;
} else {
*error_class = ERROR_CLASS_PROPERTY;
*error_code = ERROR_CODE_WRITE_ACCESS_DENIED;
}
} else {
*error_class = ERROR_CLASS_PROPERTY;
*error_code = ERROR_CODE_VALUE_OUT_OF_RANGE;
}
} else {
*error_class = ERROR_CLASS_OBJECT;
*error_code = ERROR_CODE_UNKNOWN_OBJECT;
}
return status;
}
/**
* @brief For a given object instance-number, determines the
* out-of-service state
* @param object_instance - object-instance number of the object
* @return out-of-service state of the object
*/
bool Multistate_Input_Out_Of_Service(uint32_t object_instance)
{
bool value = false;
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
value = pObject->Out_Of_Service;
}
return value;
}
/**
* @brief For a given object instance-number, sets the out-of-service state
* @param object_instance - object-instance number of the object
* @param value - out-of-service state
*/
void Multistate_Input_Out_Of_Service_Set(uint32_t object_instance, bool value)
{
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
if (pObject->Out_Of_Service != value) {
pObject->Change_Of_Value = true;
}
pObject->Out_Of_Service = value;
}
return;
}
/**
* For a given object instance-number, sets the out-of-service state
*
* @param object_instance - object-instance number of the object
* @param value - out-of-service state
* @param error_class - the BACnet error class
* @param error_code - BACnet Error code
*
* @return true if value is set, false if error occurred
*/
static bool Multistate_Input_Out_Of_Service_Write(
uint32_t object_instance,
bool value,
BACNET_ERROR_CLASS *error_class,
BACNET_ERROR_CODE *error_code)
{
bool status = false;
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
if (pObject->Write_Enabled) {
Multistate_Input_Out_Of_Service_Set(object_instance, value);
status = true;
} else {
*error_class = ERROR_CLASS_PROPERTY;
*error_code = ERROR_CODE_WRITE_ACCESS_DENIED;
}
} else {
*error_class = ERROR_CLASS_OBJECT;
*error_code = ERROR_CODE_UNKNOWN_OBJECT;
}
return status;
}
/**
* @brief For a given object instance-number, loads the object-name into
* a characterstring. Note that the object name must be unique
* within this device.
* @param object_instance - object-instance number of the object
* @param object_name - holds the object-name retrieved
*
* @return true if object-name was retrieved
*/
bool Multistate_Input_Object_Name(
uint32_t object_instance, BACNET_CHARACTER_STRING *object_name)
{
bool status = false;
struct object_data *pObject;
char name_text[32];
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
if (pObject->Object_Name) {
status =
characterstring_init_ansi(object_name, pObject->Object_Name);
} else {
snprintf(
name_text, sizeof(name_text), "MULTI-STATE INPUT %lu",
(unsigned long)object_instance);
status = characterstring_init_ansi(object_name, name_text);
}
}
return status;
}
/**
* @brief For a given object instance-number, sets the object-name
* Note that the object name must be unique within this device.
* @param object_instance - object-instance number of the object
* @param new_name - holds the object-name to be set
* @return true if object-name was set
*/
bool Multistate_Input_Name_Set(uint32_t object_instance, const char *new_name)
{
bool status = false; /* return value */
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
status = true;
pObject->Object_Name = new_name;
}
return status;
}
/**
* @brief Return the object name C string
* @param object_instance [in] BACnet object instance number
* @return object name or NULL if not found
*/
const char *Multistate_Input_Name_ASCII(uint32_t object_instance)
{
const char *name = NULL;
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
name = pObject->Object_Name;
}
return name;
}
/**
* @brief For a given object instance-number, gets the reliability.
* @param object_instance - object-instance number of the object
* @return reliability value
*/
BACNET_RELIABILITY Multistate_Input_Reliability(uint32_t object_instance)
{
BACNET_RELIABILITY reliability = RELIABILITY_NO_FAULT_DETECTED;
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
reliability = (BACNET_RELIABILITY)pObject->Reliability;
}
return reliability;
}
/**
* @brief For a given object instance-number, gets the Fault status flag
* @param object_instance - object-instance number of the object
* @return true the status flag is in Fault
*/
static bool Multistate_Input_Object_Fault(const struct object_data *pObject)
{
bool fault = false;
if (pObject) {
if (pObject->Reliability != RELIABILITY_NO_FAULT_DETECTED) {
fault = true;
}
}
return fault;
}
/**
* @brief For a given object instance-number, sets the reliability
* @param object_instance - object-instance number of the object
* @param value - reliability enumerated value
* @return true if values are within range and property is set.
*/
bool Multistate_Input_Reliability_Set(
uint32_t object_instance, BACNET_RELIABILITY value)
{
struct object_data *pObject;
bool status = false;
bool fault = false;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
fault = Multistate_Input_Object_Fault(pObject);
pObject->Reliability = value;
if (fault != Multistate_Input_Object_Fault(pObject)) {
pObject->Change_Of_Value = true;
}
status = true;
}
return status;
}
/**
* @brief For a given object instance-number, gets the Fault status flag
* @param object_instance - object-instance number of the object
* @return true the status flag is in Fault
*/
static bool Multistate_Input_Fault(uint32_t object_instance)
{
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
return Multistate_Input_Object_Fault(pObject);
}
/**
* @brief For a given object instance-number, returns the description
* @param object_instance - object-instance number of the object
* @return description text or NULL if not found
*/
const char *Multistate_Input_Description(uint32_t object_instance)
{
const char *name = NULL;
const struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
name = pObject->Description;
}
return name;
}
/**
* @brief For a given object instance-number, sets the description
* @param object_instance - object-instance number of the object
* @param new_name - holds the description to be set
* @return true if object-name was set
*/
bool Multistate_Input_Description_Set(
uint32_t object_instance, const char *new_name)
{
bool status = false; /* return value */
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
status = true;
pObject->Description = new_name;
}
return status;
}
/**
* @brief Get the COV change flag status
* @param object_instance - object-instance number of the object
* @return the COV change flag status
*/
bool Multistate_Input_Change_Of_Value(uint32_t object_instance)
{
bool changed = false;
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
changed = pObject->Change_Of_Value;
}
return changed;
}
/**
* @brief Clear the COV change flag
* @param object_instance - object-instance number of the object
*/
void Multistate_Input_Change_Of_Value_Clear(uint32_t object_instance)
{
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
pObject->Change_Of_Value = false;
}
}
/**
* @brief Encode the Value List for Present-Value and Status-Flags
* @param object_instance - object-instance number of the object
* @param value_list - #BACNET_PROPERTY_VALUE with at least 2 entries
* @return true if values were encoded
*/
bool Multistate_Input_Encode_Value_List(
uint32_t object_instance, BACNET_PROPERTY_VALUE *value_list)
{
bool status = false;
struct object_data *pObject;
const bool in_alarm = false;
bool fault = false;
const bool overridden = false;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
fault = Multistate_Input_Object_Fault(pObject);
status = cov_value_list_encode_unsigned(
value_list, pObject->Present_Value, in_alarm, fault, overridden,
pObject->Out_Of_Service);
}
return status;
}
/**
* @brief ReadProperty handler for this object. For the given ReadProperty
* data, the application_data is loaded or the error flags are set.
* @param rpdata - BACNET_READ_PROPERTY_DATA data, including
* requested data and space for the reply, or error response.
* @return number of APDU bytes in the response, or
* BACNET_STATUS_ERROR on error.
*/
int Multistate_Input_Read_Property(BACNET_READ_PROPERTY_DATA *rpdata)
{
int apdu_len = 0; /* return value */
int apdu_size = 0;
BACNET_BIT_STRING bit_string;
BACNET_CHARACTER_STRING char_string;
uint32_t present_value = 0;
uint32_t max_states = 0;
bool state = false;
uint8_t *apdu = NULL;
if ((rpdata == NULL) || (rpdata->application_data == NULL) ||
(rpdata->application_data_len == 0)) {
return 0;
}
apdu = rpdata->application_data;
apdu_size = rpdata->application_data_len;
switch (rpdata->object_property) {
case PROP_OBJECT_IDENTIFIER:
apdu_len = encode_application_object_id(
&apdu[0], Object_Type, rpdata->object_instance);
break;
case PROP_OBJECT_NAME:
Multistate_Input_Object_Name(rpdata->object_instance, &char_string);
apdu_len =
encode_application_character_string(&apdu[0], &char_string);
break;
case PROP_OBJECT_TYPE:
apdu_len = encode_application_enumerated(&apdu[0], Object_Type);
break;
case PROP_PRESENT_VALUE:
present_value =
Multistate_Input_Present_Value(rpdata->object_instance);
apdu_len = encode_application_unsigned(&apdu[0], present_value);
break;
case PROP_STATUS_FLAGS:
/* note: see the details in the standard on how to use these */
bitstring_init(&bit_string);
bitstring_set_bit(&bit_string, STATUS_FLAG_IN_ALARM, false);
state = Multistate_Input_Fault(rpdata->object_instance);
bitstring_set_bit(&bit_string, STATUS_FLAG_FAULT, state);
bitstring_set_bit(&bit_string, STATUS_FLAG_OVERRIDDEN, false);
state = Multistate_Input_Out_Of_Service(rpdata->object_instance);
bitstring_set_bit(&bit_string, STATUS_FLAG_OUT_OF_SERVICE, state);
apdu_len = encode_application_bitstring(&apdu[0], &bit_string);
break;
case PROP_RELIABILITY:
apdu_len = encode_application_enumerated(
&apdu[0],
Multistate_Input_Reliability(rpdata->object_instance));
break;
case PROP_EVENT_STATE:
/* note: see the details in the standard on how to use this */
apdu_len =
encode_application_enumerated(&apdu[0], EVENT_STATE_NORMAL);
break;
case PROP_OUT_OF_SERVICE:
state = Multistate_Input_Out_Of_Service(rpdata->object_instance);
apdu_len = encode_application_boolean(&apdu[0], state);
break;
case PROP_NUMBER_OF_STATES:
apdu_len = encode_application_unsigned(
&apdu[apdu_len],
Multistate_Input_Max_States(rpdata->object_instance));
break;
case PROP_STATE_TEXT:
max_states = Multistate_Input_Max_States(rpdata->object_instance);
apdu_len = bacnet_array_encode(
rpdata->object_instance, rpdata->array_index,
Multistate_Input_State_Text_Encode, max_states, apdu,
apdu_size);
if (apdu_len == BACNET_STATUS_ABORT) {
rpdata->error_code =
ERROR_CODE_ABORT_SEGMENTATION_NOT_SUPPORTED;
} else if (apdu_len == BACNET_STATUS_ERROR) {
rpdata->error_class = ERROR_CLASS_PROPERTY;
rpdata->error_code = ERROR_CODE_INVALID_ARRAY_INDEX;
}
break;
case PROP_DESCRIPTION:
characterstring_init_ansi(
&char_string,
Multistate_Input_Description(rpdata->object_instance));
apdu_len =
encode_application_character_string(&apdu[0], &char_string);
break;
default:
rpdata->error_class = ERROR_CLASS_PROPERTY;
rpdata->error_code = ERROR_CODE_UNKNOWN_PROPERTY;
apdu_len = BACNET_STATUS_ERROR;
break;
}
return apdu_len;
}
/**
* @brief WriteProperty handler for this object. For the given WriteProperty
* data, the application_data is loaded or the error flags are set.
* @param wp_data - BACNET_WRITE_PROPERTY_DATA data, including
* requested data and space for the reply, or error response.
* @return false if an error is loaded, true if no errors
*/
bool Multistate_Input_Write_Property(BACNET_WRITE_PROPERTY_DATA *wp_data)
{
bool status = false; /* return value */
int len = 0;
BACNET_APPLICATION_DATA_VALUE value = { 0 };
/* decode the first chunk of the request */
len = bacapp_decode_application_data(
wp_data->application_data, wp_data->application_data_len, &value);
/* len < application_data_len: extra data for arrays only */
if (len < 0) {
/* error while decoding - a value larger than we can handle */
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_VALUE_OUT_OF_RANGE;
return false;
}
switch (wp_data->object_property) {
case PROP_PRESENT_VALUE:
status = write_property_type_valid(
wp_data, &value, BACNET_APPLICATION_TAG_UNSIGNED_INT);
if (status) {
status = Multistate_Input_Present_Value_Write(
wp_data->object_instance, value.type.Enumerated,
&wp_data->error_class, &wp_data->error_code);
}
break;
case PROP_OUT_OF_SERVICE:
status = write_property_type_valid(
wp_data, &value, BACNET_APPLICATION_TAG_BOOLEAN);
if (status) {
status = Multistate_Input_Out_Of_Service_Write(
wp_data->object_instance, value.type.Boolean,
&wp_data->error_class, &wp_data->error_code);
}
break;
default:
if (property_lists_member(
Properties_Required, Properties_Optional,
Properties_Proprietary, wp_data->object_property)) {
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_WRITE_ACCESS_DENIED;
} else {
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_UNKNOWN_PROPERTY;
}
break;
}
return status;
}
/**
* @brief Sets a callback used when present-value is written from BACnet
* @param cb - callback used to provide indications
*/
void Multistate_Input_Write_Present_Value_Callback_Set(
multistate_input_write_present_value_callback cb)
{
Multistate_Input_Write_Present_Value_Callback = cb;
}
/**
* @brief Determines a object write-enabled flag state
* @param object_instance - object-instance number of the object
* @return write-enabled status flag
*/
bool Multistate_Input_Write_Enabled(uint32_t object_instance)
{
bool value = false;
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
value = pObject->Write_Enabled;
}
return value;
}
/**
* @brief For a given object instance-number, sets the write-enabled flag
* @param object_instance - object-instance number of the object
*/
void Multistate_Input_Write_Enable(uint32_t object_instance)
{
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
pObject->Write_Enabled = true;
}
}
/**
* @brief For a given object instance-number, clears the write-enabled flag
* @param object_instance - object-instance number of the object
*/
void Multistate_Input_Write_Disable(uint32_t object_instance)
{
struct object_data *pObject;
pObject = Multistate_Input_Object(object_instance);
if (pObject) {
pObject->Write_Enabled = false;
}
}
/**
* @brief Set the context used with a specific object instance
* @param object_instance [in] BACnet object instance number
* @param context [in] pointer to the context
*/
void *Multistate_Input_Context_Get(uint32_t object_instance)
{
struct object_data *pObject;
pObject = Keylist_Data(Object_List, object_instance);
if (pObject) {
return pObject->Context;
}
return NULL;
}
/**
* @brief Set the context used with a specific object instance
* @param object_instance [in] BACnet object instance number
* @param context [in] pointer to the context
*/
void Multistate_Input_Context_Set(uint32_t object_instance, void *context)
{
struct object_data *pObject;
pObject = Keylist_Data(Object_List, object_instance);
if (pObject) {
pObject->Context = context;
}
}
/**
* @brief Creates a new object and adds it to the object list
* @param object_instance - object-instance number of the object
* @return the object-instance that was created, or BACNET_MAX_INSTANCE
*/
uint32_t Multistate_Input_Create(uint32_t object_instance)
{
struct object_data *pObject = NULL;
int index = 0;
if (object_instance > BACNET_MAX_INSTANCE) {
return BACNET_MAX_INSTANCE;
} else if (object_instance == BACNET_MAX_INSTANCE) {
/* wildcard instance */
/* the Object_Identifier property of the newly created object
shall be initialized to a value that is unique within the
responding BACnet-user device. The method used to generate
the object identifier is a local matter.*/
object_instance = Keylist_Next_Empty_Key(Object_List, 1);
}
pObject = Keylist_Data(Object_List, object_instance);
if (!pObject) {
pObject = calloc(1, sizeof(struct object_data));
if (pObject) {
pObject->Object_Name = NULL;
pObject->State_Text = Default_State_Text;
pObject->Out_Of_Service = false;
pObject->Reliability = RELIABILITY_NO_FAULT_DETECTED;
pObject->Change_Of_Value = false;
pObject->Present_Value = 1;
pObject->Write_Enabled = false;
/* add to list */
index = Keylist_Data_Add(Object_List, object_instance, pObject);
if (index < 0) {
free(pObject);
return BACNET_MAX_INSTANCE;
}
} else {
return BACNET_MAX_INSTANCE;
}
}
return object_instance;
}
/**
* @brief Delete an object and its data from the object list
* @param object_instance - object-instance number of the object
* @return true if the object is deleted
*/
bool Multistate_Input_Delete(uint32_t object_instance)
{
bool status = false;
struct object_data *pObject = NULL;
pObject = Keylist_Data_Delete(Object_List, object_instance);
if (pObject) {
free(pObject);
status = true;
}
return status;
}
/**
* @brief Cleans up the object list and its data
*/
void Multistate_Input_Cleanup(void)
{
struct object_data *pObject;
if (Object_List) {
do {
pObject = Keylist_Data_Pop(Object_List);
if (pObject) {
free(pObject);
}
} while (pObject);
Keylist_Delete(Object_List);
Object_List = NULL;
}
}
/**
* @brief Initializes the object list
*/
void Multistate_Input_Init(void)
{
if (!Object_List) {
Object_List = Keylist_Create();
}
}