/** * @file * @author Steve Karg * @date 2009 * @brief Multi-State object is an input object with a present-value that * uses an integer data type with a sequence of 1 to N values. * @copyright SPDX-License-Identifier: MIT */ #include #include #include #include #include /* BACnet Stack defines - first */ #include "bacnet/bacdef.h" /* BACnet Stack API */ #include "bacnet/bacdcode.h" #include "bacnet/bacapp.h" #include "bacnet/rp.h" #include "bacnet/wp.h" #include "bacnet/basic/sys/keylist.h" #include "bacnet/basic/services.h" /* me! */ #include "bacnet/basic/object/ms-input.h" struct object_data { bool Out_Of_Service : 1; bool Change_Of_Value : 1; bool Write_Enabled : 1; uint8_t Present_Value; uint8_t Reliability; const char *Object_Name; /* The state text functions expect a list of C strings separated by '\0' */ const char *State_Text; const char *Description; }; /* Key List for storing the object data sorted by instance number */ static OS_Keylist Object_List; /* common object type */ static const BACNET_OBJECT_TYPE Object_Type = OBJECT_MULTI_STATE_INPUT; /* callback for present value writes */ static multistate_input_write_present_value_callback Multistate_Input_Write_Present_Value_Callback; /* default state text when none is specified */ static const char *Default_State_Text = "State 1\0" "State 2\0" "State 3\0"; /* These three arrays are used by the ReadPropertyMultiple handler */ static const int Properties_Required[] = { /* unordered list of required properties */ PROP_OBJECT_IDENTIFIER, PROP_OBJECT_NAME, PROP_OBJECT_TYPE, PROP_PRESENT_VALUE, PROP_STATUS_FLAGS, PROP_EVENT_STATE, PROP_OUT_OF_SERVICE, PROP_NUMBER_OF_STATES, -1 }; static const int Properties_Optional[] = { /* unordered list of optional properties */ PROP_DESCRIPTION, PROP_RELIABILITY, PROP_STATE_TEXT, -1 }; static const int Properties_Proprietary[] = { -1 }; /** * Initialize the pointers for the required, the optional and the properitary * value properties. * * @param pRequired - Pointer to the pointer of required values. * @param pOptional - Pointer to the pointer of optional values. * @param pProprietary - Pointer to the pointer of properitary values. */ void Multistate_Input_Property_Lists( const int **pRequired, const int **pOptional, const int **pProprietary) { if (pRequired) { *pRequired = Properties_Required; } if (pOptional) { *pOptional = Properties_Optional; } if (pProprietary) { *pProprietary = Properties_Proprietary; } return; } /** * @brief Gets an object from the list using an instance number as the key * @param object_instance - object-instance number of the object * @return object found in the list, or NULL if not found */ static struct object_data *Multistate_Input_Object(uint32_t object_instance) { return Keylist_Data(Object_List, object_instance); } /** * @brief For a given object instance-number, determines a 0..N index * of Multistate objects where N is count. * @param object_instance - object-instance number of the object * @return index for the given instance-number, or count (object not found) */ unsigned Multistate_Input_Instance_To_Index(uint32_t object_instance) { return Keylist_Index(Object_List, object_instance); } /** * @brief Determines the object instance-number for a given 0..N index * of objects where N is the count. * @param index - 0..N value * @return object instance-number for a valid given index, or UINT32_MAX */ uint32_t Multistate_Input_Index_To_Instance(unsigned index) { uint32_t instance = UINT32_MAX; (void)Keylist_Index_Key(Object_List, index, &instance); return instance; } /** * @brief Determines the number of Multistate Input objects * @return Number of Multistate Input objects */ unsigned Multistate_Input_Count(void) { return Keylist_Count(Object_List); } /** * @brief Determines if a given Multistate Input instance is valid * @param object_instance - object-instance number of the object * @return true if the instance is valid, and false if not */ bool Multistate_Input_Valid_Instance(uint32_t object_instance) { struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { return true; } return false; } /** * @brief Count the number of states * @param state_names - string of null-terminated state names * @return number of states */ static unsigned state_name_count(const char *state_names) { unsigned count = 0; int len = 0; if (state_names) { do { len = strlen(state_names); if (len > 0) { count++; state_names = state_names + len + 1; } } while (len > 0); } return count; } /** * @brief Get the specific state name at index 0..N * @param state_names - string of null-terminated state names * @param state_index - state index number 1..N of the state names * @return state name, or NULL */ static const char *state_name_by_index(const char *state_names, unsigned index) { unsigned count = 0; int len = 0; if (state_names) { do { len = strlen(state_names); if (len > 0) { count++; if (index == count) { return state_names; } state_names = state_names + len + 1; } } while (len > 0); } return NULL; } /** * @brief For a given object instance-number, determines number of states * @param object_instance - object-instance number of the object * @return number of states 1..N */ uint32_t Multistate_Input_Max_States(uint32_t object_instance) { uint32_t count = 0; struct object_data *pObject; pObject = Keylist_Data(Object_List, object_instance); if (pObject) { count = state_name_count(pObject->State_Text); } return count; } /** * @brief For a given object instance-number, returns the state-text in * a C string. * @param object_instance - object-instance number of the object * @param state_index - state index number 1..N of the text requested * @return C string retrieved */ const char * Multistate_Input_State_Text(uint32_t object_instance, uint32_t state_index) { const char *pName = NULL; /* return value */ const struct object_data *pObject; pObject = Keylist_Data(Object_List, object_instance); if (pObject) { if (state_index > 0) { pName = state_name_by_index(pObject->State_Text, state_index); } } return pName; } /** * @brief Encode a BACnetARRAY property element * @param object_instance [in] BACnet network port object instance number * @param index [in] array index requested: * 0 to N for individual array members * @param apdu [out] Buffer in which the APDU contents are built, or NULL to * return the length of buffer if it had been built * @return The length of the apdu encoded or * BACNET_STATUS_ERROR for ERROR_CODE_INVALID_ARRAY_INDEX */ static int Multistate_Input_State_Text_Encode( uint32_t object_instance, BACNET_ARRAY_INDEX index, uint8_t *apdu) { int apdu_len = BACNET_STATUS_ERROR; const char *pName = NULL; /* return value */ BACNET_CHARACTER_STRING char_string = { 0 }; uint32_t state_index = 1; state_index += index; pName = Multistate_Input_State_Text(object_instance, state_index); if (pName) { characterstring_init_ansi(&char_string, pName); apdu_len = encode_application_character_string(apdu, &char_string); } return apdu_len; } /** * @brief For a given object instance-number, sets the list of state-text from * a C string array. The state_text_list consists of C strings separated * by '\0'. For example: * {@code * static const char *baud_rate_names = { * "9600\0" * "19200\0" * "38400\0" * "57600\0" * "76800\0" * "115200\0" * }; * * @param object_instance - object-instance number of the object * @param state_text_list - array of state names to use in this object * @return true if the state text was set */ bool Multistate_Input_State_Text_List_Set( uint32_t object_instance, const char *state_text_list) { bool status = false; struct object_data *pObject; pObject = Keylist_Data(Object_List, object_instance); if (pObject) { pObject->State_Text = state_text_list; status = true; } return status; } /** * @brief For a given object instance-number, determines the present-value * @param object_instance - object-instance number of the object * @return present-value 1..N of the object */ uint32_t Multistate_Input_Present_Value(uint32_t object_instance) { uint32_t value = 1; struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { value = pObject->Present_Value; } return value; } /** * @brief For a given object instance-number, checks the present-value for COV * @param pObject - specific object with valid data * @param value - multistate value */ static void Multistate_Input_Present_Value_COV_Detect( struct object_data *pObject, uint32_t value) { if (pObject) { if (pObject->Present_Value != value) { pObject->Change_Of_Value = true; } } } /** * @brief For a given object instance-number, sets the present-value * @param object_instance - object-instance number of the object * @param value - integer multi-state value 1..N * @return true if values are within range and present-value is set. */ bool Multistate_Input_Present_Value_Set( uint32_t object_instance, uint32_t value) { bool status = false; struct object_data *pObject; unsigned max_states = 0; pObject = Multistate_Input_Object(object_instance); if (pObject) { max_states = state_name_count(pObject->State_Text); if ((value >= 1) && (value <= max_states)) { Multistate_Input_Present_Value_COV_Detect(pObject, value); pObject->Present_Value = value; status = true; } } return status; } /** * For a given object instance-number, sets the present-value * * @param object_instance - object-instance number of the object * @param value - state value 1..N * @param error_class - the BACnet error class * @param error_code - BACnet Error code * * @return true if values are within range and present-value is set. */ static bool Multistate_Input_Present_Value_Write( uint32_t object_instance, uint32_t value, BACNET_ERROR_CLASS *error_class, BACNET_ERROR_CODE *error_code) { bool status = false; uint32_t old_value = 1; unsigned max_states; struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { max_states = state_name_count(pObject->State_Text); if ((value >= 1) && (value <= max_states)) { if (pObject->Write_Enabled) { old_value = pObject->Present_Value; Multistate_Input_Present_Value_COV_Detect(pObject, value); pObject->Present_Value = value; if (pObject->Out_Of_Service) { /* The physical point that the object represents is not in service. This means that changes to the Present_Value property are decoupled from the physical point when the value of Out_Of_Service is true. */ } else if (Multistate_Input_Write_Present_Value_Callback) { Multistate_Input_Write_Present_Value_Callback( object_instance, old_value, value); } status = true; } else { *error_class = ERROR_CLASS_PROPERTY; *error_code = ERROR_CODE_WRITE_ACCESS_DENIED; } } else { *error_class = ERROR_CLASS_PROPERTY; *error_code = ERROR_CODE_VALUE_OUT_OF_RANGE; } } else { *error_class = ERROR_CLASS_OBJECT; *error_code = ERROR_CODE_UNKNOWN_OBJECT; } return status; } /** * @brief For a given object instance-number, determines the * out-of-service state * @param object_instance - object-instance number of the object * @return out-of-service state of the object */ bool Multistate_Input_Out_Of_Service(uint32_t object_instance) { bool value = false; struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { value = pObject->Out_Of_Service; } return value; } /** * @brief For a given object instance-number, sets the out-of-service state * @param object_instance - object-instance number of the object * @param value - out-of-service state */ void Multistate_Input_Out_Of_Service_Set(uint32_t object_instance, bool value) { struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { if (pObject->Out_Of_Service != value) { pObject->Change_Of_Value = true; } pObject->Out_Of_Service = value; } return; } /** * For a given object instance-number, sets the out-of-service state * * @param object_instance - object-instance number of the object * @param value - out-of-service state * @param error_class - the BACnet error class * @param error_code - BACnet Error code * * @return true if value is set, false if error occurred */ static bool Multistate_Input_Out_Of_Service_Write( uint32_t object_instance, bool value, BACNET_ERROR_CLASS *error_class, BACNET_ERROR_CODE *error_code) { bool status = false; struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { if (pObject->Write_Enabled) { Multistate_Input_Out_Of_Service_Set(object_instance, value); status = true; } else { *error_class = ERROR_CLASS_PROPERTY; *error_code = ERROR_CODE_WRITE_ACCESS_DENIED; } } else { *error_class = ERROR_CLASS_OBJECT; *error_code = ERROR_CODE_UNKNOWN_OBJECT; } return status; } /** * @brief For a given object instance-number, loads the object-name into * a characterstring. Note that the object name must be unique * within this device. * @param object_instance - object-instance number of the object * @param object_name - holds the object-name retrieved * * @return true if object-name was retrieved */ bool Multistate_Input_Object_Name( uint32_t object_instance, BACNET_CHARACTER_STRING *object_name) { bool status = false; struct object_data *pObject; char name_text[32]; pObject = Multistate_Input_Object(object_instance); if (pObject) { if (pObject->Object_Name) { status = characterstring_init_ansi(object_name, pObject->Object_Name); } else { snprintf( name_text, sizeof(name_text), "MULTI-STATE INPUT %lu", (unsigned long)object_instance); status = characterstring_init_ansi(object_name, name_text); } } return status; } /** * @brief For a given object instance-number, sets the object-name * Note that the object name must be unique within this device. * @param object_instance - object-instance number of the object * @param new_name - holds the object-name to be set * @return true if object-name was set */ bool Multistate_Input_Name_Set(uint32_t object_instance, const char *new_name) { bool status = false; /* return value */ struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { status = true; pObject->Object_Name = new_name; } return status; } /** * @brief Return the object name C string * @param object_instance [in] BACnet object instance number * @return object name or NULL if not found */ const char *Multistate_Input_Name_ASCII(uint32_t object_instance) { const char *name = NULL; struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { name = pObject->Object_Name; } return name; } /** * @brief For a given object instance-number, gets the reliability. * @param object_instance - object-instance number of the object * @return reliability value */ BACNET_RELIABILITY Multistate_Input_Reliability(uint32_t object_instance) { BACNET_RELIABILITY reliability = RELIABILITY_NO_FAULT_DETECTED; struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { reliability = (BACNET_RELIABILITY)pObject->Reliability; } return reliability; } /** * @brief For a given object instance-number, gets the Fault status flag * @param object_instance - object-instance number of the object * @return true the status flag is in Fault */ static bool Multistate_Input_Object_Fault(const struct object_data *pObject) { bool fault = false; if (pObject) { if (pObject->Reliability != RELIABILITY_NO_FAULT_DETECTED) { fault = true; } } return fault; } /** * @brief For a given object instance-number, sets the reliability * @param object_instance - object-instance number of the object * @param value - reliability enumerated value * @return true if values are within range and property is set. */ bool Multistate_Input_Reliability_Set( uint32_t object_instance, BACNET_RELIABILITY value) { struct object_data *pObject; bool status = false; bool fault = false; pObject = Multistate_Input_Object(object_instance); if (pObject) { fault = Multistate_Input_Object_Fault(pObject); pObject->Reliability = value; if (fault != Multistate_Input_Object_Fault(pObject)) { pObject->Change_Of_Value = true; } status = true; } return status; } /** * @brief For a given object instance-number, gets the Fault status flag * @param object_instance - object-instance number of the object * @return true the status flag is in Fault */ static bool Multistate_Input_Fault(uint32_t object_instance) { struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); return Multistate_Input_Object_Fault(pObject); } /** * @brief For a given object instance-number, returns the description * @param object_instance - object-instance number of the object * @return description text or NULL if not found */ const char *Multistate_Input_Description(uint32_t object_instance) { const char *name = NULL; const struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { name = pObject->Description; } return name; } /** * @brief For a given object instance-number, sets the description * @param object_instance - object-instance number of the object * @param new_name - holds the description to be set * @return true if object-name was set */ bool Multistate_Input_Description_Set( uint32_t object_instance, const char *new_name) { bool status = false; /* return value */ struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { status = true; pObject->Description = new_name; } return status; } /** * @brief Get the COV change flag status * @param object_instance - object-instance number of the object * @return the COV change flag status */ bool Multistate_Input_Change_Of_Value(uint32_t object_instance) { bool changed = false; struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { changed = pObject->Change_Of_Value; } return changed; } /** * @brief Clear the COV change flag * @param object_instance - object-instance number of the object */ void Multistate_Input_Change_Of_Value_Clear(uint32_t object_instance) { struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { pObject->Change_Of_Value = false; } } /** * @brief Encode the Value List for Present-Value and Status-Flags * @param object_instance - object-instance number of the object * @param value_list - #BACNET_PROPERTY_VALUE with at least 2 entries * @return true if values were encoded */ bool Multistate_Input_Encode_Value_List( uint32_t object_instance, BACNET_PROPERTY_VALUE *value_list) { bool status = false; struct object_data *pObject; const bool in_alarm = false; bool fault = false; const bool overridden = false; pObject = Multistate_Input_Object(object_instance); if (pObject) { fault = Multistate_Input_Object_Fault(pObject); status = cov_value_list_encode_unsigned( value_list, pObject->Present_Value, in_alarm, fault, overridden, pObject->Out_Of_Service); } return status; } /** * @brief ReadProperty handler for this object. For the given ReadProperty * data, the application_data is loaded or the error flags are set. * @param rpdata - BACNET_READ_PROPERTY_DATA data, including * requested data and space for the reply, or error response. * @return number of APDU bytes in the response, or * BACNET_STATUS_ERROR on error. */ int Multistate_Input_Read_Property(BACNET_READ_PROPERTY_DATA *rpdata) { int apdu_len = 0; /* return value */ int apdu_size = 0; BACNET_BIT_STRING bit_string; BACNET_CHARACTER_STRING char_string; uint32_t present_value = 0; uint32_t max_states = 0; bool state = false; uint8_t *apdu = NULL; if ((rpdata == NULL) || (rpdata->application_data == NULL) || (rpdata->application_data_len == 0)) { return 0; } apdu = rpdata->application_data; apdu_size = rpdata->application_data_len; switch (rpdata->object_property) { case PROP_OBJECT_IDENTIFIER: apdu_len = encode_application_object_id( &apdu[0], Object_Type, rpdata->object_instance); break; case PROP_OBJECT_NAME: Multistate_Input_Object_Name(rpdata->object_instance, &char_string); apdu_len = encode_application_character_string(&apdu[0], &char_string); break; case PROP_OBJECT_TYPE: apdu_len = encode_application_enumerated(&apdu[0], Object_Type); break; case PROP_PRESENT_VALUE: present_value = Multistate_Input_Present_Value(rpdata->object_instance); apdu_len = encode_application_unsigned(&apdu[0], present_value); break; case PROP_STATUS_FLAGS: /* note: see the details in the standard on how to use these */ bitstring_init(&bit_string); bitstring_set_bit(&bit_string, STATUS_FLAG_IN_ALARM, false); state = Multistate_Input_Fault(rpdata->object_instance); bitstring_set_bit(&bit_string, STATUS_FLAG_FAULT, state); bitstring_set_bit(&bit_string, STATUS_FLAG_OVERRIDDEN, false); state = Multistate_Input_Out_Of_Service(rpdata->object_instance); bitstring_set_bit(&bit_string, STATUS_FLAG_OUT_OF_SERVICE, state); apdu_len = encode_application_bitstring(&apdu[0], &bit_string); break; case PROP_RELIABILITY: apdu_len = encode_application_enumerated( &apdu[0], Multistate_Input_Reliability(rpdata->object_instance)); break; case PROP_EVENT_STATE: /* note: see the details in the standard on how to use this */ apdu_len = encode_application_enumerated(&apdu[0], EVENT_STATE_NORMAL); break; case PROP_OUT_OF_SERVICE: state = Multistate_Input_Out_Of_Service(rpdata->object_instance); apdu_len = encode_application_boolean(&apdu[0], state); break; case PROP_NUMBER_OF_STATES: apdu_len = encode_application_unsigned( &apdu[apdu_len], Multistate_Input_Max_States(rpdata->object_instance)); break; case PROP_STATE_TEXT: max_states = Multistate_Input_Max_States(rpdata->object_instance); apdu_len = bacnet_array_encode( rpdata->object_instance, rpdata->array_index, Multistate_Input_State_Text_Encode, max_states, apdu, apdu_size); if (apdu_len == BACNET_STATUS_ABORT) { rpdata->error_code = ERROR_CODE_ABORT_SEGMENTATION_NOT_SUPPORTED; } else if (apdu_len == BACNET_STATUS_ERROR) { rpdata->error_class = ERROR_CLASS_PROPERTY; rpdata->error_code = ERROR_CODE_INVALID_ARRAY_INDEX; } break; case PROP_DESCRIPTION: characterstring_init_ansi( &char_string, Multistate_Input_Description(rpdata->object_instance)); apdu_len = encode_application_character_string(&apdu[0], &char_string); break; default: rpdata->error_class = ERROR_CLASS_PROPERTY; rpdata->error_code = ERROR_CODE_UNKNOWN_PROPERTY; apdu_len = BACNET_STATUS_ERROR; break; } return apdu_len; } /** * @brief WriteProperty handler for this object. For the given WriteProperty * data, the application_data is loaded or the error flags are set. * @param wp_data - BACNET_WRITE_PROPERTY_DATA data, including * requested data and space for the reply, or error response. * @return false if an error is loaded, true if no errors */ bool Multistate_Input_Write_Property(BACNET_WRITE_PROPERTY_DATA *wp_data) { bool status = false; /* return value */ int len = 0; BACNET_APPLICATION_DATA_VALUE value = { 0 }; /* decode the first chunk of the request */ len = bacapp_decode_application_data( wp_data->application_data, wp_data->application_data_len, &value); /* len < application_data_len: extra data for arrays only */ if (len < 0) { /* error while decoding - a value larger than we can handle */ wp_data->error_class = ERROR_CLASS_PROPERTY; wp_data->error_code = ERROR_CODE_VALUE_OUT_OF_RANGE; return false; } switch (wp_data->object_property) { case PROP_PRESENT_VALUE: status = write_property_type_valid( wp_data, &value, BACNET_APPLICATION_TAG_UNSIGNED_INT); if (status) { status = Multistate_Input_Present_Value_Write( wp_data->object_instance, value.type.Enumerated, &wp_data->error_class, &wp_data->error_code); } break; case PROP_OUT_OF_SERVICE: status = write_property_type_valid( wp_data, &value, BACNET_APPLICATION_TAG_BOOLEAN); if (status) { status = Multistate_Input_Out_Of_Service_Write( wp_data->object_instance, value.type.Boolean, &wp_data->error_class, &wp_data->error_code); } break; default: if (property_lists_member( Properties_Required, Properties_Optional, Properties_Proprietary, wp_data->object_property)) { wp_data->error_class = ERROR_CLASS_PROPERTY; wp_data->error_code = ERROR_CODE_WRITE_ACCESS_DENIED; } else { wp_data->error_class = ERROR_CLASS_PROPERTY; wp_data->error_code = ERROR_CODE_UNKNOWN_PROPERTY; } break; } return status; } /** * @brief Sets a callback used when present-value is written from BACnet * @param cb - callback used to provide indications */ void Multistate_Input_Write_Present_Value_Callback_Set( multistate_input_write_present_value_callback cb) { Multistate_Input_Write_Present_Value_Callback = cb; } /** * @brief Determines a object write-enabled flag state * @param object_instance - object-instance number of the object * @return write-enabled status flag */ bool Multistate_Input_Write_Enabled(uint32_t object_instance) { bool value = false; struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { value = pObject->Write_Enabled; } return value; } /** * @brief For a given object instance-number, sets the write-enabled flag * @param object_instance - object-instance number of the object */ void Multistate_Input_Write_Enable(uint32_t object_instance) { struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { pObject->Write_Enabled = true; } } /** * @brief For a given object instance-number, clears the write-enabled flag * @param object_instance - object-instance number of the object */ void Multistate_Input_Write_Disable(uint32_t object_instance) { struct object_data *pObject; pObject = Multistate_Input_Object(object_instance); if (pObject) { pObject->Write_Enabled = false; } } /** * @brief Creates a new object and adds it to the object list * @param object_instance - object-instance number of the object * @return the object-instance that was created, or BACNET_MAX_INSTANCE */ uint32_t Multistate_Input_Create(uint32_t object_instance) { struct object_data *pObject = NULL; int index = 0; if (object_instance > BACNET_MAX_INSTANCE) { return BACNET_MAX_INSTANCE; } else if (object_instance == BACNET_MAX_INSTANCE) { /* wildcard instance */ /* the Object_Identifier property of the newly created object shall be initialized to a value that is unique within the responding BACnet-user device. The method used to generate the object identifier is a local matter.*/ object_instance = Keylist_Next_Empty_Key(Object_List, 1); } pObject = Keylist_Data(Object_List, object_instance); if (!pObject) { pObject = calloc(1, sizeof(struct object_data)); if (pObject) { pObject->Object_Name = NULL; pObject->State_Text = Default_State_Text; pObject->Out_Of_Service = false; pObject->Reliability = RELIABILITY_NO_FAULT_DETECTED; pObject->Change_Of_Value = false; pObject->Present_Value = 1; pObject->Write_Enabled = false; /* add to list */ index = Keylist_Data_Add(Object_List, object_instance, pObject); if (index < 0) { free(pObject); return BACNET_MAX_INSTANCE; } } else { return BACNET_MAX_INSTANCE; } } return object_instance; } /** * @brief Delete an object and its data from the object list * @param object_instance - object-instance number of the object * @return true if the object is deleted */ bool Multistate_Input_Delete(uint32_t object_instance) { bool status = false; struct object_data *pObject = NULL; pObject = Keylist_Data_Delete(Object_List, object_instance); if (pObject) { free(pObject); status = true; } return status; } /** * @brief Cleans up the object list and its data */ void Multistate_Input_Cleanup(void) { struct object_data *pObject; if (Object_List) { do { pObject = Keylist_Data_Pop(Object_List); if (pObject) { free(pObject); } } while (pObject); Keylist_Delete(Object_List); Object_List = NULL; } } /** * @brief Initializes the object list */ void Multistate_Input_Init(void) { if (!Object_List) { Object_List = Keylist_Create(); } }