Added more objects to BDK port, and connected AI to ADC7, and BI0..BI4 to PINB0..PINB4. Fixed up some other objects and object API (header files).
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@@ -39,6 +39,7 @@
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/* objects */
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#include "device.h"
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#include "ai.h"
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#include "av.h"
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#include "bi.h"
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#include "bo.h"
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@@ -229,6 +230,7 @@ unsigned Device_Object_List_Count(
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count += Binary_Input_Count();
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count += Binary_Output_Count();
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count += Analog_Input_Count();
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count += Analog_Value_Count();
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return count;
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}
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@@ -290,6 +292,17 @@ bool Device_Object_List_Identifier(
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status = true;
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}
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}
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/* analog value objects */
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if (!status) {
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/* array index starts at 1, and 1 for the device object */
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object_index -= object_count;
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object_count = Analog_Value_Count();
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if (object_index < object_count) {
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*object_type = OBJECT_ANALOG_VALUE;
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*instance = Analog_Value_Index_To_Instance(object_index);
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status = true;
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}
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}
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return status;
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}
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@@ -398,6 +411,7 @@ int Device_Encode_Property_APDU(
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/* FIXME: indicate the objects that YOU support */
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bitstring_set_bit(&bit_string, OBJECT_DEVICE, true);
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bitstring_set_bit(&bit_string, OBJECT_ANALOG_INPUT, true);
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bitstring_set_bit(&bit_string, OBJECT_ANALOG_VALUE, true);
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bitstring_set_bit(&bit_string, OBJECT_BINARY_INPUT, true);
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bitstring_set_bit(&bit_string, OBJECT_BINARY_OUTPUT, true);
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apdu_len = encode_application_bitstring(&apdu[0], &bit_string);
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