Un-refactored property-list module to lower resource requirements on small devices.
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@@ -75,11 +75,32 @@ struct lighting_output_object Lighting_Output[MAX_LIGHTING_OUTPUTS];
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/* These arrays are used by the ReadPropertyMultiple handler and
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property-list property (as of protocol-revision 14) */
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static const int Properties_Optional[] = {
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static const int Lighting_Output_Properties_Required[] = {
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PROP_OBJECT_IDENTIFIER,
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PROP_OBJECT_NAME,
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PROP_OBJECT_TYPE,
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PROP_PRESENT_VALUE,
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PROP_TRACKING_VALUE,
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PROP_LIGHTING_COMMAND,
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PROP_IN_PROGRESS,
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PROP_STATUS_FLAGS,
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PROP_OUT_OF_SERVICE,
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PROP_BLINK_WARN_ENABLE,
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PROP_EGRESS_TIME,
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PROP_EGRESS_ACTIVE,
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PROP_DEFAULT_FADE_TIME,
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PROP_DEFAULT_RAMP_RATE,
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PROP_DEFAULT_STEP_INCREMENT,
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PROP_PRIORITY_ARRAY,
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PROP_RELINQUISH_DEFAULT,
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PROP_LIGHTING_COMMAND_DEFAULT_PRIORITY,
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-1
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};
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static const int Lighting_Output_Properties_Optional[] = {
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-1
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};
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static const int Properties_Proprietary[] = {
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static const int Lighting_Output_Properties_Proprietary[] = {
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-1
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};
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@@ -100,11 +121,11 @@ void Lighting_Output_Property_Lists(
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const int **pProprietary)
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{
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if (pRequired)
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*pRequired = property_list_required(OBJECT_LIGHTING_OUTPUT);
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*pRequired = Lighting_Output_Properties_Required;
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if (pOptional)
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*pOptional = Properties_Optional;
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*pOptional = Lighting_Output_Properties_Optional;
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if (pProprietary)
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*pProprietary = Properties_Proprietary;
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*pProprietary = Lighting_Output_Properties_Proprietary;
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return;
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}
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