Export symbols in order to support shared libraries (#54)
* Add BAC_ROUTING compile definition * Reorder cmake * Fix OpenSSL support: support both 1.0 and 1.1t pus * Explicitly export symbols, hidden by default * Build shared libraries on travis using cmake * Learn Makefile about static library * Fix build using mingw with cmake * Do not cleanup twice or after potential free
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@@ -27,6 +27,7 @@
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#include <stdbool.h>
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#include <stdint.h>
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#include "bacnet/bacnet_stack_exports.h"
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#include "bacnet/bacdef.h"
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#include "bacnet/bacerror.h"
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#include "bacnet/rp.h"
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@@ -36,141 +37,188 @@
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extern "C" {
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#endif /* __cplusplus */
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BACNET_STACK_EXPORT
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void Lighting_Output_Property_Lists(
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const int **pRequired,
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const int **pOptional,
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const int **pProprietary);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Valid_Instance(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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unsigned Lighting_Output_Count(
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void);
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BACNET_STACK_EXPORT
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uint32_t Lighting_Output_Index_To_Instance(
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unsigned index);
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BACNET_STACK_EXPORT
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unsigned Lighting_Output_Instance_To_Index(
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uint32_t instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Object_Instance_Add(
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uint32_t instance);
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BACNET_STACK_EXPORT
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float Lighting_Output_Present_Value(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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unsigned Lighting_Output_Present_Value_Priority(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Present_Value_Set(
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uint32_t object_instance,
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float value,
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unsigned priority);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Present_Value_Relinquish(
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uint32_t object_instance,
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unsigned priority);
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BACNET_STACK_EXPORT
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float Lighting_Output_Relinquish_Default(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Relinquish_Default_Set(
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uint32_t object_instance,
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float value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Change_Of_Value(
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uint32_t instance);
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BACNET_STACK_EXPORT
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void Lighting_Output_Change_Of_Value_Clear(
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uint32_t instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Encode_Value_List(
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uint32_t object_instance,
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BACNET_PROPERTY_VALUE * value_list);
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BACNET_STACK_EXPORT
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float Lighting_Output_COV_Increment(
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uint32_t instance);
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BACNET_STACK_EXPORT
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void Lighting_Output_COV_Increment_Set(
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uint32_t instance,
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float value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Object_Name(
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uint32_t object_instance,
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BACNET_CHARACTER_STRING * object_name);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Name_Set(
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uint32_t object_instance,
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char *new_name);
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BACNET_STACK_EXPORT
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char *Lighting_Output_Description(
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uint32_t instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Description_Set(
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uint32_t instance,
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char *new_name);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Out_Of_Service(
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uint32_t instance);
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BACNET_STACK_EXPORT
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void Lighting_Output_Out_Of_Service_Set(
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uint32_t instance,
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bool oos_flag);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Lighting_Command_Set(
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uint32_t object_instance,
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BACNET_LIGHTING_COMMAND *value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Lighting_Command(
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uint32_t object_instance,
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BACNET_LIGHTING_COMMAND *value);
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BACNET_STACK_EXPORT
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BACNET_LIGHTING_IN_PROGRESS Lighting_Output_In_Progress(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_In_Progress_Set(
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uint32_t object_instance,
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BACNET_LIGHTING_IN_PROGRESS in_progress);
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BACNET_STACK_EXPORT
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float Lighting_Output_Tracking_Value(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Tracking_Value_Set(
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uint32_t object_instance,
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float value);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Blink_Warn_Enable(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Blink_Warn_Enable_Set(
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uint32_t object_instance,
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bool enable);
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BACNET_STACK_EXPORT
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uint32_t Lighting_Output_Egress_Time(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Egress_Time_Set(
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uint32_t object_instance,
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uint32_t seconds);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Egress_Active(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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uint32_t Lighting_Output_Default_Fade_Time(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Default_Fade_Time_Set(
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uint32_t object_instance,
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uint32_t milliseconds);
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BACNET_STACK_EXPORT
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float Lighting_Output_Default_Ramp_Rate(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Default_Ramp_Rate_Set(
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uint32_t object_instance,
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float percent_per_second);
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BACNET_STACK_EXPORT
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float Lighting_Output_Default_Step_Increment(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Default_Step_Increment_Set(
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uint32_t object_instance,
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float step_increment);
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BACNET_STACK_EXPORT
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unsigned Lighting_Output_Default_Priority(
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uint32_t object_instance);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Default_Priority_Set(
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uint32_t object_instance,
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unsigned priority);
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BACNET_STACK_EXPORT
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void Lighting_Output_Timer(
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uint16_t milliseconds);
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BACNET_STACK_EXPORT
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void Lighting_Output_Init(
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void);
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BACNET_STACK_EXPORT
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int Lighting_Output_Read_Property(
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BACNET_READ_PROPERTY_DATA * rpdata);
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BACNET_STACK_EXPORT
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bool Lighting_Output_Write_Property(
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BACNET_WRITE_PROPERTY_DATA * wp_data);
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#ifdef TEST
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#include "ctest.h"
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BACNET_STACK_EXPORT
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void testLightingOutput(
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Test * pTest);
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#endif
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