Export symbols in order to support shared libraries (#54)

* Add BAC_ROUTING compile definition

* Reorder cmake

* Fix OpenSSL support: support both 1.0 and 1.1t pus

* Explicitly export symbols, hidden by default

* Build shared libraries on travis using cmake

* Learn Makefile about static library

* Fix build using mingw with cmake

* Do not cleanup twice or after potential free
This commit is contained in:
Anonymous Maarten
2020-03-06 22:42:03 +01:00
committed by GitHub
parent bb5fafc06a
commit 4a916468c6
174 changed files with 2200 additions and 91 deletions
+48
View File
@@ -27,6 +27,7 @@
#include <stdbool.h>
#include <stdint.h>
#include "bacnet/bacnet_stack_exports.h"
#include "bacnet/bacdef.h"
#include "bacnet/bacerror.h"
#include "bacnet/rp.h"
@@ -36,141 +37,188 @@
extern "C" {
#endif /* __cplusplus */
BACNET_STACK_EXPORT
void Lighting_Output_Property_Lists(
const int **pRequired,
const int **pOptional,
const int **pProprietary);
BACNET_STACK_EXPORT
bool Lighting_Output_Valid_Instance(
uint32_t object_instance);
BACNET_STACK_EXPORT
unsigned Lighting_Output_Count(
void);
BACNET_STACK_EXPORT
uint32_t Lighting_Output_Index_To_Instance(
unsigned index);
BACNET_STACK_EXPORT
unsigned Lighting_Output_Instance_To_Index(
uint32_t instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Object_Instance_Add(
uint32_t instance);
BACNET_STACK_EXPORT
float Lighting_Output_Present_Value(
uint32_t object_instance);
BACNET_STACK_EXPORT
unsigned Lighting_Output_Present_Value_Priority(
uint32_t object_instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Present_Value_Set(
uint32_t object_instance,
float value,
unsigned priority);
BACNET_STACK_EXPORT
bool Lighting_Output_Present_Value_Relinquish(
uint32_t object_instance,
unsigned priority);
BACNET_STACK_EXPORT
float Lighting_Output_Relinquish_Default(
uint32_t object_instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Relinquish_Default_Set(
uint32_t object_instance,
float value);
BACNET_STACK_EXPORT
bool Lighting_Output_Change_Of_Value(
uint32_t instance);
BACNET_STACK_EXPORT
void Lighting_Output_Change_Of_Value_Clear(
uint32_t instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Encode_Value_List(
uint32_t object_instance,
BACNET_PROPERTY_VALUE * value_list);
BACNET_STACK_EXPORT
float Lighting_Output_COV_Increment(
uint32_t instance);
BACNET_STACK_EXPORT
void Lighting_Output_COV_Increment_Set(
uint32_t instance,
float value);
BACNET_STACK_EXPORT
bool Lighting_Output_Object_Name(
uint32_t object_instance,
BACNET_CHARACTER_STRING * object_name);
BACNET_STACK_EXPORT
bool Lighting_Output_Name_Set(
uint32_t object_instance,
char *new_name);
BACNET_STACK_EXPORT
char *Lighting_Output_Description(
uint32_t instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Description_Set(
uint32_t instance,
char *new_name);
BACNET_STACK_EXPORT
bool Lighting_Output_Out_Of_Service(
uint32_t instance);
BACNET_STACK_EXPORT
void Lighting_Output_Out_Of_Service_Set(
uint32_t instance,
bool oos_flag);
BACNET_STACK_EXPORT
bool Lighting_Output_Lighting_Command_Set(
uint32_t object_instance,
BACNET_LIGHTING_COMMAND *value);
BACNET_STACK_EXPORT
bool Lighting_Output_Lighting_Command(
uint32_t object_instance,
BACNET_LIGHTING_COMMAND *value);
BACNET_STACK_EXPORT
BACNET_LIGHTING_IN_PROGRESS Lighting_Output_In_Progress(
uint32_t object_instance);
BACNET_STACK_EXPORT
bool Lighting_Output_In_Progress_Set(
uint32_t object_instance,
BACNET_LIGHTING_IN_PROGRESS in_progress);
BACNET_STACK_EXPORT
float Lighting_Output_Tracking_Value(
uint32_t object_instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Tracking_Value_Set(
uint32_t object_instance,
float value);
BACNET_STACK_EXPORT
bool Lighting_Output_Blink_Warn_Enable(
uint32_t object_instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Blink_Warn_Enable_Set(
uint32_t object_instance,
bool enable);
BACNET_STACK_EXPORT
uint32_t Lighting_Output_Egress_Time(
uint32_t object_instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Egress_Time_Set(
uint32_t object_instance,
uint32_t seconds);
BACNET_STACK_EXPORT
bool Lighting_Output_Egress_Active(
uint32_t object_instance);
BACNET_STACK_EXPORT
uint32_t Lighting_Output_Default_Fade_Time(
uint32_t object_instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Default_Fade_Time_Set(
uint32_t object_instance,
uint32_t milliseconds);
BACNET_STACK_EXPORT
float Lighting_Output_Default_Ramp_Rate(
uint32_t object_instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Default_Ramp_Rate_Set(
uint32_t object_instance,
float percent_per_second);
BACNET_STACK_EXPORT
float Lighting_Output_Default_Step_Increment(
uint32_t object_instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Default_Step_Increment_Set(
uint32_t object_instance,
float step_increment);
BACNET_STACK_EXPORT
unsigned Lighting_Output_Default_Priority(
uint32_t object_instance);
BACNET_STACK_EXPORT
bool Lighting_Output_Default_Priority_Set(
uint32_t object_instance,
unsigned priority);
BACNET_STACK_EXPORT
void Lighting_Output_Timer(
uint16_t milliseconds);
BACNET_STACK_EXPORT
void Lighting_Output_Init(
void);
BACNET_STACK_EXPORT
int Lighting_Output_Read_Property(
BACNET_READ_PROPERTY_DATA * rpdata);
BACNET_STACK_EXPORT
bool Lighting_Output_Write_Property(
BACNET_WRITE_PROPERTY_DATA * wp_data);
#ifdef TEST
#include "ctest.h"
BACNET_STACK_EXPORT
void testLightingOutput(
Test * pTest);
#endif