indented to standard from script
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@@ -833,8 +833,8 @@ bool Device_Write_Property_Local(
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&wp_data->error_class, &wp_data->error_code);
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if (status) {
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if ((value.type.Object_Id.type == OBJECT_DEVICE) &&
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(Device_Set_Object_Instance_Number(value.type.
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Object_Id.instance))) {
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(Device_Set_Object_Instance_Number(value.type.Object_Id.
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instance))) {
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/* we could send an I-Am broadcast to let the world know */
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status = true;
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} else {
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@@ -868,8 +868,8 @@ bool Device_Write_Property_Local(
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WPValidateString(&value, MAX_DEV_NAME_LEN, false,
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&wp_data->error_class, &wp_data->error_code);
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if (status) {
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Device_Set_Object_Name(characterstring_value(&value.
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type.Character_String),
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Device_Set_Object_Name(characterstring_value(&value.type.
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Character_String),
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characterstring_length(&value.type.Character_String));
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}
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break;
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@@ -878,8 +878,8 @@ bool Device_Write_Property_Local(
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WPValidateString(&value, MAX_DEV_LOC_LEN, true,
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&wp_data->error_class, &wp_data->error_code);
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if (status) {
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Device_Set_Location(characterstring_value(&value.
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type.Character_String),
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Device_Set_Location(characterstring_value(&value.type.
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Character_String),
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characterstring_length(&value.type.Character_String));
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}
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break;
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@@ -889,8 +889,8 @@ bool Device_Write_Property_Local(
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WPValidateString(&value, MAX_DEV_DESC_LEN, true,
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&wp_data->error_class, &wp_data->error_code);
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if (status) {
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Device_Set_Description(characterstring_value(&value.
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type.Character_String),
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Device_Set_Description(characterstring_value(&value.type.
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Character_String),
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characterstring_length(&value.type.Character_String));
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}
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break;
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@@ -948,13 +948,13 @@ bool Device_Write_Property(
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/** Initialize the Device Object and each of its child Object instances.
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* @ingroup ObjIntf
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*/
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void Device_Init(
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object_functions_t * object_table)
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void Device_Init(
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object_functions_t * object_table)
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{
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struct my_object_functions *pObject = NULL;
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/* not using the standard table - using our own */
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(void)object_table;
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(void) object_table;
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pObject = &Object_Table[0];
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while (pObject->Object_Type < MAX_BACNET_OBJECT_TYPE) {
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if (pObject->Object_Init) {
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