Fixed implicit conversion from float to double in lighting output and color.
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@@ -42,7 +42,7 @@ static void test_color_rgb_xy_gamma_unit(
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float y_coordinate,
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uint8_t brightness)
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{
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float test_x_coordinate = 0.0, test_y_coordinate = 0.0;
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float test_x_coordinate = 0.0f, test_y_coordinate = 0.0f;
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uint8_t test_brightness = 0;
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uint8_t test_red = 0, test_green = 0, test_blue = 0;
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@@ -55,10 +55,10 @@ static void test_color_rgb_xy_gamma_unit(
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brightness);
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zassert_true(
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is_float_equal(x_coordinate, test_x_coordinate), "(x=%.3f,test_x=%.3f)",
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x_coordinate, test_x_coordinate);
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(double)x_coordinate, (double)test_x_coordinate);
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zassert_true(
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is_float_equal(y_coordinate, test_y_coordinate), "(y=%.3f,test_y=%.3f)",
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y_coordinate, test_y_coordinate);
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(double)y_coordinate, (double)test_y_coordinate);
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zassert_equal(
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brightness, test_brightness, "b=%u, test_b=%u", brightness,
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test_brightness);
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@@ -75,7 +75,7 @@ static void test_color_rgb_xy_unit(
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float y_coordinate,
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uint8_t brightness)
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{
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float test_x_coordinate = 0.0, test_y_coordinate = 0.0;
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float test_x_coordinate = 0.0f, test_y_coordinate = 0.0f;
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uint8_t test_brightness = 0;
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uint8_t test_red = 0, test_green = 0, test_blue = 0;
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@@ -87,10 +87,10 @@ static void test_color_rgb_xy_unit(
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brightness);
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zassert_true(
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is_float_equal(x_coordinate, test_x_coordinate), "(x=%.3f,test_x=%.3f)",
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x_coordinate, test_x_coordinate);
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(double)x_coordinate, (double)test_x_coordinate);
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zassert_true(
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is_float_equal(y_coordinate, test_y_coordinate), "(y=%.3f,test_y=%.3f)",
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y_coordinate, test_y_coordinate);
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(double)y_coordinate, (double)test_y_coordinate);
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zassert_equal(
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brightness, test_brightness, "b=%u, test_b=%u", brightness,
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test_brightness);
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