Fixed compilation of unit tests.
This commit is contained in:
@@ -310,7 +310,7 @@ static bool Channel_Reference_List_Member_Valid(
|
||||
|
||||
if ((pMember) &&
|
||||
(pMember->objectIdentifier.instance != BACNET_MAX_INSTANCE) &&
|
||||
(pMember->deviceIndentifier.instance != BACNET_MAX_INSTANCE)) {
|
||||
(pMember->deviceIdentifier.instance != BACNET_MAX_INSTANCE)) {
|
||||
status = true;
|
||||
}
|
||||
|
||||
@@ -475,8 +475,8 @@ unsigned Channel_Reference_List_Member_Local_Add(
|
||||
member.objectIdentifier.instance = instance;
|
||||
member.propertyIdentifier = propertyIdentifier;
|
||||
member.arrayIndex = arrayIndex;
|
||||
member.deviceIndentifier.type = OBJECT_DEVICE;
|
||||
member.deviceIndentifier.instance = Device_Object_Instance_Number();
|
||||
member.deviceIdentifier.type = OBJECT_DEVICE;
|
||||
member.deviceIdentifier.instance = Device_Object_Instance_Number();
|
||||
|
||||
return Channel_Reference_List_Member_Element_Add(
|
||||
object_instance,
|
||||
@@ -1219,8 +1219,8 @@ static bool Channel_Write_Members(
|
||||
we would need to update all channels when our device ID
|
||||
changed. Instead, we'll just screen when members are
|
||||
set. */
|
||||
if ((pMember->deviceIndentifier.type == OBJECT_DEVICE) &&
|
||||
(pMember->deviceIndentifier.instance != BACNET_MAX_INSTANCE) &&
|
||||
if ((pMember->deviceIdentifier.type == OBJECT_DEVICE) &&
|
||||
(pMember->deviceIdentifier.instance != BACNET_MAX_INSTANCE) &&
|
||||
(pMember->objectIdentifier.instance != BACNET_MAX_INSTANCE)) {
|
||||
wp_data.object_type = pMember->objectIdentifier.type;
|
||||
wp_data.object_instance = pMember->objectIdentifier.instance;
|
||||
@@ -1695,9 +1695,9 @@ void Channel_Init(void)
|
||||
Channel[i].Members[m].objectIdentifier.instance = i+1;
|
||||
Channel[i].Members[m].propertyIdentifier = PROP_LIGHTING_COMMAND;
|
||||
Channel[i].Members[m].arrayIndex = BACNET_ARRAY_ALL;
|
||||
Channel[i].Members[m].deviceIndentifier.type =
|
||||
Channel[i].Members[m].deviceIdentifier.type =
|
||||
OBJECT_DEVICE;
|
||||
Channel[i].Members[m].deviceIndentifier.instance = 0;
|
||||
Channel[i].Members[m].deviceIdentifier.instance = 0;
|
||||
}
|
||||
Channel[i].Number = 0;
|
||||
for (g = 0; g < CONTROL_GROUPS_MAX; g++) {
|
||||
|
||||
Reference in New Issue
Block a user